How to make a tree miller

  • How to make a tree miller Jefffrey

    Tree milling

    There are plenty of videos about already done tree miller. But none explain how to build one. I'm currently trying to create one and share it with you once done but I'm stuck.

    What I mean by tree milling

    I mean a mechanism that when a tree grown it will automatically detect the event and push the trunk wook blocks in a horizontal row to make it easier to recover.


    If you wish I'll post few pictures of my current solution but it is very complex right now (uses more than 8 pistons, block detectors, redstone stairs up and down, monostable circuits and stuff).

    My current "solution"

    (Notice with up and down I mean vertically speaking)

    I builded a circular sand mover which basically push a pile of sand up, then right, then down and then on the left. On the way down (which should in the stable position be empty), there are only empty blocks reserved for the tree truck that is going to grow up. (It's a little bit more than 7 blocks height because I'm referencing Birch Trees as tree type).

    My idea (not really mine) is to push the sand down and push the trunk block as well. Make the trunk go all around until it goes up. Then when it is on the way to go from the upper level to the right (from which should go down again) I created a gap. Sand blocks will normally fall down and then be pushed again. Tree block will float; then a piston will detect the floating blocks and push them in a row.

    I don't like to synchronize circuits and pistons, so the right and the down piston works naturally when they detect a block to be pushed. The lower pistons (the one that push on the left and the one that push up) are activated once (to start the circular movement) whenever the tree has grown and detected.


    The problem is that this method works only when there are as many tree trunk blocks as the empty spaces reserved for the trunk. If a tree doesn't grow a 7-blocks trunk (the maximum) and let's say grow a 5-blocks trunk, there will be 2 wood block still in the circular sand ring.

    How do I solve this? Are there any guides or tutorials about this? Do you have any map example to show? Anything?

  • I don't know the definition of tree miller, but I think what you're wanting is something like this:

minecraft minecraft-redstone
Related questions and answers
  • is the "output" piston, which uses the same trick detect when a block has been pushed down in front of it, and will then push it sidewards out of the machine. The top piston has an override "off" switch in it's loop, which works as a start/stop override for the whole machine. When I switch the machine on Minecraft crashes - I can just hear a piston going and then "Saving Chunks" and darkness... Luckily, it seemingly crashes in a recoverable way, my world is still playable after a restart, but with a few "phantom" blocks clogging up the machinery... So, what's going on and how do I fix

  • for the other way around, it doesn't want to place the steps in the right places. The area I have to make this work in is a limited 10(length)x7(width)x4(height) room. Any solution would be welcomed, if needed, I'll e-mail you the world so you can view my current taking and maybe find a solution. EDIT: Links to screenshots The lever to "open" the staircase The staircase not opening so well...I have a hidden fortress built, and near the entry, you move down a staircase into the main reception area. At the bottom, I have the 2 middle steps and the row just above it also has 2 middle steps

  • I need to push incoming blocks in a new direction using a piston activated as soon as there is a new block to be pushed. In the screenshot, if the block from below is pushed in front of the piston..." with 2x5 footprint. I'm fairly sure I saw similar circuits using one torch or something else about as compact. I'm also in need similar circuits for turning the "stream of blocks" horizontally (say incoming from east, push to north) and horizontal-to-vertical (e.g. incoming from east push down or up).

  • the floor with redstone wire - all the wiring must be under the floor, and the floor must all be at one level. Well, I fail to understand this thing: how to get the signal down from the block on which the floor plate was pushed, without any holes around the floor. Thing is, you can't put a redstone torch upside down. If you could, then I'd put it on the bottom of the floor block and pull the redstone wire to wherever I need, and all of that in the underfloor area, so nothing of that is visible from outside. But since you can not, it seems that there is no other way than have a how just besides

  • . The resultant opening is one block wide by two blocks high. The problem is I don't know how to wire the redstone vertically. A basic sticky-piston door is easy, as long as the blocks slide left or right... the current to run up that is giving me trouble. I tried mirror-inverting my system for down to up and it didn't working I have shredded Google trying to find a tutorial for vertical piston doors, but have...I'm trying to make a variation on the sticky-piston hidden door, in which two sticky pistons are activated by a pressure plate in a corridor to reveal either a hidden room, or a treasure chest

  • with only one wire between two blocks.) When I flip the switch down, it transitions from 0 to 1 (unpowered to powered wire), which causes the Output to change, as expected. But when I flip the switch back up (transition from 1 to 0), I get no Output change (for any combination of J and K). Just for fun, I hooked up a 5-Clock as input, in case there was something strange about switches on blocks. But again, the Output only changed when the wire from the Clock went from unpowered to powered, and not the other way. So is that how a JK flip-flop really works? At least in Minecraft, not the real world. :)

  • 454488495 0000.0 PC T 0000:00 V........ T 0000:00 90F57BF5DF On side A, the disk says 95%, and doesn't let me play. On side B, the disk now says 94%. Does that mean I've already done everything I can possibly do? I start by rushing towards the concentric circles to an elephant boneyard-looking flashing house. A click sound happens when I arrive, but nothing seems to change other than the rings stop ringing. I go to the tent and pick up the red triangular pyramid moon-rotator. I go to the archway that illuminates when the animated markers hit it, and pick up the blue moon-marker shooter

  • I think should be happening when I step on the plate is that the circuit should activate, sending current round the loop, each time round sending a pulse out to the sticky pistons (which I'm fairly sure are wired up correctly, as they do move when they receive current) - and that this should continue, even when I step off the plate. I've been fiddling around with this for 2 days, and just cannot...After building and exploring in Minecraft, I chose this sticky piston mob grinder to learn about redstone - which may have been a bit too ambitious, as I'm having problems with the loop which sends

  • I'm working towards the Castle Guide trophy in the HD version of ICO for the PS3, which requires you to complete the game under 2 hours. One point that takes a considerable amount of time to pass is the piston/water wheel section, the first requires you to jump to the ledge of the piston, I've found out pressing the jump button just as the piston goes down slightly before popping up works most... the platform before it's right in front of me but like I said this never worked. Bottom line: What can make me make this jump more often? It can take me up to 5 mins to clear this section

Data information