My Disruption rune says "Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage."
Does this bonus include subsequent hits of Arcane Torrent? I find this skill very impractical to use unless I'm in a spot where I can sit down and hold the button down (it takes too long for the first projectile to hit) so this greatly interests me.
Yes. Arcane Torrent does arcane damage, so the 2nd missile and every one thereafter will benefit from the damage bonus.
I recently noticed that when I cast Arcane Torrent I'm apparently under some slowdown effect: This effect disappears the instant the cast animation stops. But what is the point of this effect in the first place, considering that when casting this spell I can't move or attack at all anyway?
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do I get the arcane damage bonus if my mirror images cast Wave of Force: Arcane Attunement or is the bonus linked/limited to the mirror image? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Wave of Force: Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2% Maybe this is related: (passive) Elemental Exposure - Do Mirror Images' spells stack the debuff on enemies?
Possible Duplicate: How does “elemental” damage on weapons work with elemental skills? Afternoon all, I'm starting to understand how damage is calculated, but have a quick question on item bonus damage. Based on a semi-related post on damage calculation: How is skill damage calculated based on weapon damage? It is stated that bonus damage on items is just treated as a flat damage increase. My question is, if you are using say...Arcane Orb, does an item with + to Arcane damage affect Arcane Orb differently than say Poison damage? Thanks!
Possible Duplicate: How does “elemental” damage on weapons work with elemental skills? Is magical/enchanted damage more effective against certain types of monsters than others? I've been playing Diablo 3 for a while now, but i've never really bothered about the elemental attributes of a weapon itself (for example, an Arcane-based weapon, etc). I know there are 6 different attributes to a weapon, namely: Arcane Cold Fire Holy Lightning Poison But how does it affect the mobs you attack? Does an Arcane weapon deal reduced damage, say 70% to an Arcane monster
The Wizard's signature spell Electrocute reads Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. I use it with the Chain Lightening rune which increases the number of enemies I can hit to 6. Does each enemy I hit in the chain give me 4 Arcane Power with Prodigy? Meaning I can get at maximum 24 arcane power with one cast of Electrocute? Or does Prodigy only proc once per Electrocute cast? Prodigy reads: When you deal damage with a Signature spell, you gain 4 Arcane Power.
Bore is a skill that lets your bullets pierce through enemies dealing bonus damage to subsequent enemies hit. It's description says Each additional target takes +100% bullet damage Does this mean the +100% is cumulative (+100% for the second target, +200% to the third target, etc) or is it just a flat double damage after the first? For that matter, is there a limit to how many targets a shot can pierce? It also mentions this does not affect rockets and other special types of projectiles. What projectiles does it not affect?
the attributes. The value we want to see is 1762.5 as it is given in the API, and I've verified through looking in-game that items can roll a damage value that high (see: http://i.imgur.com/WQ9k9.jpg). What I know: The damage range is only affected by these attribute types: Damage_Weapon_Bonus_Delta#Element Damage_Weapon_Delta#Physical Damage_Weapon_Bonus_Min#Element Damage_Weapon_Min#Physical Damage_Weapon_Percent_Bonus#Physical Where #Element is the type of bonus damage (Physical, Fire, Cold, Lightning, Arcane, Holy) The Formula: My calculations work perfectly if the bonus damage type
This has been bugging me for a while. When I attack an enemy, and I get a dual support bonus (by standing adjacent to an ally, being paired up, etc, it doesn't seem to show up on the precombat damage..., with no support ranks between me and my paired partner. To my surprise, I missed. If the hit bonus is not already included, then I should have a 98% hit chance. In another battle, under the same..., is if I'm even calculating hit chances correctly. Does gaining +10 hit/avoid directly add/subtract from hit chance? If not, what is the formula for calculating hit chance?
bonus damage (usually an increased 50%). However, does this 50% increase in damage stack when you hit multiple weak points with a single attack or stack multiple sources of bonus damage on one weakness? For the first case, consider a Beast monster with a weakness to Fire. If I use Sword Magic: Fire, would I do more damage if I used an anti-Beast weapon as opposed to normal weapon of equal stats? In the second case, would I do even more damage if I attacked a flying enemy with a bow (which fliers are innately weak to) while using Aerial Slayer (Ranger skill)?