I haven't been able to determine if the Monk's passive Resolve works as a debuff vs. every mob there is. I'm planning on using Deadly Reach with the armor buff and Resolve to apply damage reduction all around for my party and to be more tanky. Does anyone know whether bosses are immune to the damage reduction debuff, and whether it would be applies for AoE attacks?
As far as I can tell it DOES affect bosses, and it triggers off anything that deals % weapon damage (the damage dealing components of all monk abilities).
Quoting the skill description: All damage dealt to chilled and frozen targets is increased by 20%. Does "All Damage" mean it applies to damage dealt by other players?
What is the range, in yards, in which you can perform a melee attack? Not including, of course, stuff like Deadly Reach. (it is my understanding that weapon type does not matter)
I'm playing as a Demon Hunter and recently I was looking at the passive skills when I saw Cull the Weak skill that increases damage against slow enemies by 15%. The question is: does this skill only work with the effects of the other skills(Caltrops, Rapid Fire with Web Shot rune, Entangling Shot, etc)? Or does cold damage on the weapon also count as slow effect for this skill? If so, then a 2-hand Bow with some cold damage, Archery, Cull the Weak and Steady Aim would give a nice +50% damage bonus.
I play as a Monk, and I have two pocket Wizards to kill things for me. Or put another way, my two Wizard friends have a pocket Monk, to keep mobs away from them and apply juicy damage debuffs. Anyway, we were wondering, do all the Monk's damage-boosting debuffs stack? Specifically: Crippling Wave with Breaking Wave: +10% damage to mobs I hit Inner Sanctuary with Forbidden Palace: +30% damage to mobs in the sanctuary Mantra of Conviction with Overawe: +16% damage to mobs around me Do all these abilities work together, so that mobs could be taking an extra 56% damage?
Possible Duplicate: Is Magic Weapon associated with a weapon or with the hero? The Wizard’s Magic Weapon skill increases the damage of the Wizard’s weapon. Does this also increase the damage of all other skills, as they rely on the weapon’s damage, or does it only affect regular attacks? In addition, Magic Weapon’s runes add on-hit effects. When do these apply? For instance, the Force Weapon rune adds a chance for a knockback effect. Does that mean a Wizard has a chance to cause knockback when casting Disintegrate, when under that enchantment?
Can companions on demon hunters like the bat land critical hits, and do they count on the passive "Night Stalker" to receive discipline?
In the skill description for Crippling Wave - Rising Tide, it is stated that Critical Hits generate an additional 5 Spirit. Since Crippling Wave typically hits multiple enemies with each use, is the 5 additional spirit generated for a critical hit per enemy, or per use of Crippling Wave? (the same question applies for Fists of Thunder - Quickening and Deadly Reach - Strike from Beyond, but I'm mainly interested in the rune with Crippling Wave, since it tends to hit many more enemies)
Every time I use Cluster Arrow with the Loaded for Bear rune, my DPS drops from 41K to 16K. what is happening and what should I do?
Vigilance has a chance on being hit to cast Inner Sanctuary, which is a Monk skill. Could this effect trigger if I'm not playing a Monk? What about other legendary items with seemingly class-specific effects? Some weapons with class skills: Skywarden Blade of Prophecy Wizardspike Odyn Son