You will refresh the timer on the rend debuff, not apply a totally separate effect. However, you will still get the initial damage, and if two separate barbs apply a rend, you will have 2 rend debuffs.
I've noticed that some weapons have an affix that states "X.X% chance to inflict Bleed for XXX-XXX damage over 5 seconds". This seems like a cheap way to increase my DPS especially against monsters with a lot of hitpoints, but I tend to use the Barbarian skill "Rend" which also inflicts a Bleed effect. Answers to this question seem to imply that stacking DoTs is not possible for one given ability - however I'm unclear on whether this counts as the same ability since it is a Bleed effect, but from a separate source. I suspect there must be other similar cases with Poison effects and others
Possible Duplicate: Does rend stack? Does the Barbarian skill “Rend” stack? If not then it is waste of fury to cast it more again before the previous cast ended? How should this skill be used?
Possible Duplicate: Do damage over time effects stack? I'm playing Diablo 3 as a Witch Doctor and go for Aoe-Dmg at the moment. Therefore I use Locust Swarm a lot. Because there seems no debuff/dot-icon on the enemies I wonder if Locust Swarm will stack? So basically there are several situations where it's important if the skill stacks: I hit a mob twice with LS I hit a mob with LS... it won't stack (haven't tried the group-WD-thing), but I'm not quiet sure. Does anyone have any experience with this spell?
The hardest part of playing Siren is figuring out exactly how much Elemental Damage you're dealing with Damage Over Time (DOT) effects. They're complicated. I'd like to put together a formula to judge about how much damage per second I'm doing over a period of time. I know all the stats that go into DOT, but I can't quite piece it all together into a function. What I really want to know is how much DOT damage will happen over a given Length of time, given DOT damage, DOT % (per shot), Rate of Fire (chances to add DOT). I don't care about bullet damage, that's easy to work out. And yes I
This is an odd thing I've noticed with Burn and Electrocute now; sometimes I'll get a solid hit on an enemy causing a Damage Over Time effect...but it does just 1 damage per "tick", causing a fountain of 1s, instead of 2000-4000 per, which my effects normally do at level 50. It's not because the target resists it; I've seen it happen to Flesh enemies hit with Shock and Burn damage... damage the next stack, so it's not because of resistance, immunity or adaptive shields. I've even noticed these 1 DPS effects on myself now, and not while using an immunity or adaptive shield
Possible Duplicate: Do Barbarian shouts stack for party members? Does Inspiring Presence stack? so, if I use multiple shouts before the effect has finished; will I have increased healing for a while?
Is there a maximum number of elemental effects I can (practically) stack in Borderlands 2, or can I keep stacking them on as long as my rate of fire, elemental effect chance and Damage over Time duration permits? I know for example more than one stack can affect a target; you can tell as more and more numbers jump off a target indicating DOT as you add more stacks, but there's otherwise no visual... rate of fire SMG. I've got 8 seconds before the first stack runs out. Assuming 50% chance per bullet times 8 for 8 seconds I could get around 32 stacks on one target in 8 seconds for an extremely
) at the same time? It looks like this would fall into rule nr. 3 (a passive skill and an accessory providing the same effect NEVER stack), but the accessory doesn't say it triples the evasion rate, only... stacking Resist effects from affinities, skills, equipment, and spells stack: (+) Ukobach (innate Resist Fire) + Resist Fire (learned at Level 6) + Kagutsuchi Pin (Fire damage down 50%) + Red Wall...) (-) Angelic Grace and Cat Whisker (-) Endure and Partial Award Barring Rule 3, HP and SP regenerative effects DO stack and take effect in succession. Examples: (+) Regenerate 1, Regenerate 2
Using the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture", do I get the arcane damage bonus if my mirror images cast Wave of Force: Arcane Attunement or is the bonus linked/limited to the mirror image? theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb Wave of Force: Arcane Attunement - Each enemy hit increases the damage of your next Arcane spell by 2% Maybe this is related: (passive) Elemental Exposure - Do Mirror Images' spells stack the debuff on enemies?