One of the small things I really enjoyed in Diablo 2 was the Horadric Cube. I know Diablo 3 has crafting NPCs, but a list of recipes just doesn't feel as "free" or experimental as jamming some stuff into the Cube and seeing what pops out.
Does the Horadric Cube make a comeback in Diablo 3? Or is it replaced entirely by crafting NPCs?
No, there's no Horadric Cube in D3.
As you already said, your NPCs already have all your bases covered regarding crafting.
Even if this does indeed subtract the "fun" of experimenting, the developers decided to put a more streamlined experience in the game, perhaps trying to appeal a wider audience.
Crafting in D3 is always an experiment. You'll never know what you'll get. Hence my two handed axe with 120 intelligence, used by my wizard. But, like Kappei said, no cube in D3.
What happened to the Horadric Cube after Diablo 2? Is it lost forever? Is there a chance to find such a rare item again or has Blizzard said nothing about its disappearance? Shouldn't the Horadric Cube be with Deckard Cain, since he is one of the last Horadrim? I'm trying to find if Blizzard did anything for a main story item transition from Diablo 2 to Diablo 3 here. If there are any small pieces of information you could find it would be greatly appreciated.
There are a bunch of new legendary materials in Diablo 3, used to craft specific items. I need, for example, Element of Celerity, Quaking Vial, or Skelon's Dice to make some of the recipes I've found, but I have no idea where to find them. Where can you find each of the new legendary crafting materials?
Since the latest patches, horadric caches have been dropping the same quality of loot regardless of difficulty. What I would like to know is that if each horadric cache acquired has its loot table bound to the specific act they were acquired from. For example, say I want to farm for Gloves of Worship, an act2 bounty-only legendary. Would I be able to acquire it from an act4 horadric cache but that was opened in Act2? Or would I have to, instead, farm bounties from Act2 or Act4 only?
I recently attempted to convert a spare Horadric Lutefisk Cube I found into lutefisk. Instead of lutefisk, the cubes produced a fiery death. (I survived the initial explosion, but the fire got me the next turn. Cause of death is listed as "spell mine.") Are there any other items (e.g. N-dimensional Lathe) which produce Fun instead of lutefisk when placed inside the cube? If so, what kinds of Fun can I obtain through fanatical devotion to the lutefisk god?
) used it on a Horadric Lutefisk Cube. Is this behaviour erroneous? Or am I missing something? ...I'm using the It belongs in a museum! skill from the Archaeologist skill set to exchange artifacts for experience. I read somewhere that the EXP gain is equal to the item's (selling) value. A few times, I have enchanted some items at the Anvil of Krong and used the skill on it. Most of the time it worked okay, but in one case, when I used it on a dagger I had enchanted (or mabye cursed
I had two ingot presses. I'd like to sell one, but I can't find a way to split the stack. This answer provides a work-around involving placing stacks in crafting screens, but that doesn't work for the crafting items. Placing my smelters in the smithing kit didn't separate them. Placing them in themselves didn't do it. Placing them in the Lutefisk Cube turned them both into lutefisk! I'd like to avoid another lutefisk incident. How can I split stacks of crafting items?
Often when I open the Inventory window with Tab, the crafting window is minimized and I have to click the Crafting button to open the window. Is there a keyboard shortcut I can use to open the Crafting window?
I have had Cube World for a while now and I am wondering if there is a way to scale the GUI outside of the game. I realize Wollay will be adding this soon, but it gets really annoying seeing chat where my crafting should be. I have gone in to the location I installed Cube World, and it has a file: GUI.plx I'm guessing I could modify the file in some way to scale the GUI, but I will need a program allowing me to get in the file. If I can't do it that way, is there any other way?
Does anyone know how was the cow level discovered? I don't think the instructions were in the game guide. Was it hinted through either the game or the lore of Diablo 2? How did people figure out that you had to use a Tome of Town Portal and Wirt's PegLeg in the Horadric cube?