I have, on my barbarian, the ability Bloodthisrt (3% of damage converted to life) with the spell Call of the ancients.
Do the hits made by the ancients restore some of my life or are the ancients damage not considered as my own?
No the Extra barbs do not give/ get you any hp from the bloodthirt passive skill
While playing Vlad today, I noticed "Tides of Blood" doesn't proc spell vamp. The ability does magic damage; why doesn't it absorb health? Edit: I was playing a bot game with around 600 AP, a Spirit Visage, and a Will of the Ancients. I used Tides of Blood while surrounded by 10+ minions and noticed no spell vamp. Magic dmg should have been ~450 to each minion, so 450 * (.25*.33) = ~37, not counting spirit visage. It's possible I just didn't do enough damage to trigger the floating text, but I started watching my health bar to see. It's difficult to tell since Tides of Blood damages
There is a question about whether Life Steal applies to damage dealt by Thorns. I'm asking about whether Life on Hit applies to damage dealt by Thorns. These two are different: Life Steal is "X% of Damage Dealt is Converted to Life." Life on Hit is "Each Hit Adds X Life". This question How does life on hit work? does not say anything about Thorns. So, here is my question.
Is spell vamp triggered by abilities that do true damage? For example, does Nunu's consume heal more if he has a Will of the Ancients?
If I add a point in damage, armor, or magic, what does it do to my stats in-battle? (I know life adds 60 HP, which is self-explanatory.) Do the points mean more/less after reaching a certain point threshold or level?
This is the description of Exploding Palm: Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. So it is clear to me that the more life the enemy has, more damage the explosion causes. But how big is the radius of explosion? Is it fixed? I am trying to understand if a big monster (like the trees or beasts) causes a larger area of effect (AoE). Do you have any idea if size and radius are connected?
Krieg the Psycho's 'Salt the Wound' skill in the Mania skill tree is described as: When Krieg takes damage while his shield is down, it adds a stack of Salt the Wound to a maximum of 20. Krieg's melee damage and shotgun damage increase for every stack accumulated. How exactly will Krieg get a stack added with Salt the Wound? Is it based on the amount of damage dealt to him? Or how long he's being damaged? What corresponds to one stack added? How do I make getting Salt the Wound stacks faster? I also would like to know if items like the Skin of the Ancients relic, which increase
Some pieces of equipment have an attribute that states, "Melee attackers take X damage per hit." Another attribute is, "X% of Damage Dealt Is Converted to Life." My question is: Does damage dealt by Thorns count as "Damage Dealt" when calculating Life Steal?
I'm considering trying out a melee wizard build for Inferno (now that monsters in acts 3/4 don't hit quite as massively!) but was wondering one thing... I know that Lifesteal (weapons with 2.5% damage turned into life) gets an 80% penalty (IE. it's only 20% effective) in inferno difficulty to curb the potential invulnerability from the stat early on like D2 had. I was wondering if the wizard skill Spectral Blades with the rune Healing Blades (on a crit, get 8% of the damage back as life) gets this same penalty, or can I be sure to get that full 8% returned? If it takes an 80% penalty
I've been recently playing the original Diablo, since back when I was a kid I didn't appreciate it as much as it deserved. Knowledge from later Diablo games helped a lot. I have been having trouble with life-steal. I am playing a rogue and I've been using The Undead Crown which is dropped by the skeleton king. The wiki says it gives me 5% life steal. At that time, my damage was ~5-10 so I assumed the 5% got rounded to zero. However, now that my damage is ~20-40. I still see no life gained from the crown. My question is, how is the life-steal supposed to work? Is it only noticeable