How can I predict the direction and arc of an Arcane Sentry?
When fighting "Arcane Enchanted" enemies, I notice the little ball of energy a few seconds before it starts to fire. When it fires, it appears to fire energy in a line that travels through a 360 degree arc, and then it despawns.
However, the direction it starts in matters - I can be standing right next to one for several seconds after it starts to arc, so long as I'm not directly in the line of fire. I might even be able to stand there for longer, if I'm on the side where it will hit last.
Is there any way to determine which way the sentry will fire when it starts firing? Does it always travel in the same direction? (ie, clockwise or counter clockwise?)
In League of Legends, there are quite a few champions that don't use mana. I am wondering if there are any pages or posts that explain why Riot chooses to create a champion that doesn't use mana? What is their rationale behind the choice? Energy Cost There are champions like Shen, Kennen, and Akali that use energy, which is kind of similar to mana in limiting the spamming of abilities... to build mana into Kha' but not Rengar? I'm just wondering if there any posts or releases from Riot that explain this, or maybe even a champion spotlight where they explain
Possible Duplicate: How do I earn Reaper Energy? In Darksiders 2, how do I earn reaper energy? I unknowingly sold the Grim Reaper talisman (or I haven't encountered it) I don't have any item that have stats in the form of "Reaper Energy ^"
Possible Duplicate: What does the Damage stat on the character sheet actually mean? How is it Calculated? Often it is not possible to compare two weapons like in the inventory. Take the AH or some random WTS offer when using another char. How can I predict / calculate how much DPS my char will deal afterwards, given I have access to all numbers required?
Protoss sentry units have the Guardian Shield ability which: Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds. If a unit is sitting inside the guardian shield created by TWO different sentries, is the overall damage reduction still just 2, or is the damage stacking and first reduced by 2 for sentry shield 1, and then another 2 for sentry shield 2, for a total of 4 damaged mitigated?
Possible Duplicate: What are the special abilities the unique/champion monsters can have? I often see other players complaining about the types of monsters they run into, like Mortar Arcane Wallers. Now, I'm only halfway through Act 2 currently, so I am not sure what two of those affixes do. Is there a list of affixes available to monsters, and their associated effects?
My Disruption rune says "Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage." Does this bonus include subsequent hits of Arcane Torrent? I find this skill very impractical to use unless I'm in a spot where I can sit down and hold the button down (it takes too long for the first projectile to hit) so this greatly interests me.
I'm running a 1/2 melee, 1/2 kite wizard build. The build is: Passives: Astral Presence Galvanizing Ward Temporal Flux Offense spells: Arcane orb (celestial) Hydra (Poison) Blizzard (stark winter) Defensive skills: Teleport (fracture) Energy Armor (prismatic) Buff skills: Magic Weapon (force weapon) I can farm act 2 inferno with this build, but most elites rough me up in act 3 though. Any suggestions on how I can improve my build?
Possible Duplicate: Is there any reason to use the fear spell over the calm spell? I come across lots of weapons with an enchantment effect that makes certain-level enemies flee from combat for a period of time. Why would anyone want to do this? I haven't tried it myself, but I can only theorize that it does what it says it does: When hit, enemy starts running in the opposite direction of the player for X seconds, after which it regains its desire to fight again. Doesn't this just prolong what could otherwise be a much quicker fight? Additionally, these enchanted weapons
In the original X-Com you could basically point your weapon any direction and fire it. You could shoot buildings, vegetation, and even your own men. If you had a strong enough weapon you could shoot through a wall and create an entry into a structure where there wasn't one before. You could also fire in the direction of enemies that you couldn't necessarily see, but which other squad members could see. The only weapon I've had so far that is free target is the rocket launcher. I'm sorely missing the ability to fire at will. I notice that plasma and laser weapons will destroy walls and cover