Skeleton key. Return or keep?
I heard when you take the Skeleton Key you will be kicked out of the Thieves' Guild. So I want to make an objective decision on whether or not I should take it.
How does your relationship with the Thieves' Guild differ if you don't take the skeleton key vs. if you do take it?
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for Mallus Maccius? EDIT Neither is Niranye in Windhelm, who should be a fence once you complete the Thieves Guild quest line as well. At this point I think it is one and only one mod that I have active...I began a new character with patch 126.96.36.199 I completed the Thieves Guild story line, where Mallus Maccius pledges to me to be a fence for my services. I moved on and became the Guild Master. Now I am on a side quest to get to "Return the lexicon to Avanchnzel". So I decided to dump some of my gear. But to my surprise, with Mallus there are no dialogue options for a transaction. He says I have
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I have this pack installed but cannot seem to access it in any way. I did notice that a dialog popped up once when I got a Council Transmission, and I elected to take the regular mission - assuming it would show up later - but it hasn't. Is there a way to experience this extra content, or shall I just keep pressing on and hope that it shows up again at some point? My progress at the moment is that I've just got the Skeleton Key for the Base Assault mission, so still quite early, but I have done most of the research.
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