Diablo 3 Barbarian Mace vs Sword Calculation for Weapon Master passive [Math]

  • Diablo 3 Barbarian Mace vs Sword Calculation for Weapon Master passive [Math] kenshin-

    i need some help choosing my weapons in Diablo3 as a Barbarian.

    Im trying to solve it mathematically and not just try-by-try or in Excel with long tables so maybe someone with more experience in using programs like Maple or Mathematica (Wolfram Alpha, yeah.. but it kinda didnt cut it) can help out. Probably i just need some help on some math syntax for any good math program to solve my problem with a plotted graph.

    As a barbarian, the passive trait "Weapon master" offers either +15% Damage on swords and daggers or +10% critical hit chance on maces and axes.

    So my average damage on a mace is something like this:

    Mace: Damage+Damage*(CritChance%/100+0.1)*CritDamage%/100

    My average damage on a sword is something like this:

    Sword: Damage*1.15+Damage*1.15*(CritChance%/100)*CritDamage%/100

    We assume that Damage is 1 for both weapons.

    "Mace" 1+1*(CritChance%/100+0.1)*(CritDamage%/100)
    "Sword" 1.15+1.15*(CritChance%/100)*(CritDamage%/100)
    CritChance=x CritDamage=y

    A mace would do more damage per hit for "Mace/Sword">1 and for values <1 the sword does more damage.


    We can safely limit "CritChance" to >=5<=60(the total max on gear was between 50 and 60 somewhere with perfect rolls, lets just limit to 60 because of skills - it also avoids the problem that x/100+0.1 for 100% critchance would reach 1,1 which of course does not make sense - a general solution to this would be welcome nontheless (maybe using x1 and x2 with different assumed limits?) and CritDamage to >=50<=650.

    x and y are rational and positive.

    Can someone point me to the correct Maple/Mathematica syntax for making this a nice plot?

    I want to see the answer to "For which range of critchance and critdamage does 10% critchance deal more damage than 15% damage?" in a plot. Ofc, damage, critrate and critdamage that are inserted are the same, only the result differs because of the modifiers in the formula.

    Any help is really appreciated. Thanks in advance.

Related questions and answers
  • Some time ago, I used an apiarist database successfully without any errors. But now I crafted a new one and if it try to right-click with it I get the following error log: Minecraft has... -- Details: Level name: MpServer All players: 1 total; [ays['Al3X_94'/430532, l='MpServer', x=-11.10, y=74.62, z=886.78]] Chunk stats: MultiplayerChunkCache: 289 Level seed: 0...['item.item.world.items.sulfurGoo'/430364, l='MpServer', x=-23.56, y=62.13, z=874.59], pe['Sheep'/4, l='MpServer', x=-15.93, y=63.00, z=880.57], pe['Sheep'/5, l='MpServer', x=-14.72, y=63.00, z=881.47], pe

  • SMP Wed Aug 15 14:31:07 EDT 2012 x86_64 GNU/Linux and it wouldn't even connect to the master servers. I did some googling, and came to find that the binary that Steam supplies (~/hlds/theship/bin.../debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xf774f8f0 email debug.log to [email protected] Mon Oct 1 16:30:20 MDT 2012: Server restart in 10 seconds[/code... -- more paranoia than a security issue, I'm aware. Nothing of mine is outside of my home directory though, so it shouldn't affect anything. Thanks in advance to anyone with any insight, and to anyone else

  • . 50% increase in my resistance gives about 65% reduction. This means y is 9%. Bonus from invigorate: 10% x = 10% * Health * (A + R - AR) = 0.1 * 50k * (0.75 + 0.56 - 0.75 * 0.56... - (1 - R - y - A + AR + yA)) = Health * (A + R - AR + y (1 - A)) = x + y * Health * (1 - A) So with invigorate, you get 10% * x bonus, while with impunity you get y...This is regarding the invigorate and Impunity runes of Barbarian's warcry. In short, impunity gives +50% to resistance, while invigorate gives +10% life (+ some regeneration). Many people come

  • and 1.7.10 has written for the OpenInputDesktop. It's more efficient not to recompile wine with the mentioned patch as it will do the same thing as is only with a smaller runtime stack. So I need to try... not be helpful as an edit. The Unity forums, which is a clone of a stack exchange site, offers little help to people with issues. I found multiple posts by Windows users who have had the same problem. The answers... they are referring to. If someone can tell me, we may be one step close to getting this game running. Update I removed the log files I had previously uploaded here. One was the from when I attempted

  • :SetHide(true) and fixed it, per original instructions. Sorry for the duplicate! Thanks for all the help! I looked at this link first: How can I enable Civ 5 mods on Mac OS X? But I got stuck where... it. So now I am stuck. This is what it says instead: &lt;GridButton Anchor="C,T" ID="ModsButton" Size="320,45" Style="ZoomButton" String="TXT_KEY_MODS" &gt; &lt;ShowOnMouseOver>... the whole text, I can post it. But nothing that I saw suggested a "hide mods button" so I'm not sure what to do next. I have Gods & Kings as well. Help!

  • of both weapons / weapon 1 attack speed) + (1 + passive skill boosts)(Weapon 2 average damage + ((minimum damage bonus + maximum damage bonus)/2))(Weapon Damage Multipliers)(Attack Speed)(1 + ( crit% * crit damage %))( 1 + (main stat / 100))(average attack speed of both weapons / weapon 2 attack speed)) * 0.575 What are the "Weapon Damage Multipliers"? Does the "Attack Speed" include the 15% bonus for dual wield? Does the "average attack speed of both weapons" include the 15% bonus for dual wield? Does "weapon 1 attack speed" include the 15% bonus for dual wield?

  • present one (or maybe some use the same ammo?). Sometimes, it seems like it might be my secondary's ammo. I guess the only thing is to recognize then it's the same weapon. I must have tried over 100... kill an enemy, the "hold X" often flashes up only for an instant, then disappears. My theory: you can grab it in the moment they die, but then they drop/throw it. So I tried holding X as I kill...:30. I average 2:00-2:30. This incredibly impressive video does it in 0:47.35. A key technique is picking up weapons, and not reloading (plus skill and luck). He's on PC. EDIT I realized he (klooger28

  • I finished the game and i'm now trying to get all of the skill points. I played most of this game with another person. There's some skills that want you to kill X ennemis with the weapon Y. My question is: if I don't really play with weapon Y, but my friend does, is it better if he continues to kill enemies, or can I continue adding kills to the counter by using the same weapon. In other words, if the skill point requirement is to kill 100 ennemies, and I know my friend has killed at least 50 (because he has been awarded the "50 kills" skill), is it better if he continues using

  • a message which says: "Oops, something crashed *blah blah blah*" And redirect me to a blizzard help page. The summary was a problem with communicating the update manager/agent. Also I am running... not reach the update manager at all). Creating a shortcut and launching it from there. If someone has any ideas it would be great. Thank to everyone who loss their time here! {: Edit: I waited...I was fixing another bug at baatle.net now it is done after a few days but this got at the foreground now -.- . So I start the battle.net application I enter my details and then the games tab stays

Data information