I noticed that the AI for the medic, Bertha, will ocassionally use the first aid spray on the player character if he/she is injured. I've noticed that no other AI character types does the same, even though healing teammates with the first aid spray can be done by any character.
For every character type in the game, what specialized actions does the AI for each do if they are selected to be part of your team?
In Single Player, active abilities can not be selected for AI teammates, AFAIK. Do AI teammates use any passive or active abilities if they have been unlocked or selected for that character in Single Player? If yes, how do they select which active abilities to use? If no, do they have a default, fixed set of abilities that they use?
In Rome 2, agents have a wide range of active and passive abilities or actions. For example, a dignitary can corrupt a non-friendly province, and thus reduce tax income, simply by standing around in that territory every turn. That leads me to wonder if using an active agent skill, like cultural propaganda, interferes with a passive agent skill, like corruption. Do actions or movement prevent or reduce the effect of a passive agent ability?
dismissed or shortly after the homie / player character dies. I know that homies can't be called as a follower most of the time when you currently have a mission active. But even if I don't have any mission active, some homies' phones still give out a busy signal when called. I also know that there's a cooldown period before you can call a homie again to be a follower after they have been dismissed. In instances where I don't have a mission active, what causes the homies' phones to give a busy signal when called? And how does this work? How long is the cooldown period before you can call
are on certain missions and even shortly after they were just dismissed. I know that homies can't be called as a follower most of the time when you currently have a mission active. But even if I don't have any mission active, some homies' phones still give out a busy signal when called. I also know that there's a cooldown period before you can call a homie again to be a follower after they have been dismissed. In instances where I don't have a mission active, what causes the homies' phones to give a busy signal when called? And how does this work? How long is the cooldown period before you can call
Possible Duplicate: What does it mean to “promote a multiplayer character”? I'm thinking about promoting a level 20 character in exchange for single-player war assets, but before I do, I want to know if it's worth the cost. How much is a level 20 multiplayer character worth as a promoted war asset? Thanks.
Possible Duplicate: Why aren't there any passive mobs spawning in my single player world? In Minecraft, I settled next to a pretty mountain range, planted tress, gave plenty of light and I even have a little wheat garden. I'm having occasional problems with food shortage due to the lack of animals despite that the area is well lit and so on. How come animals don't spawn then? What do I do to make them spawn?
questions to further this goal: Any tips and tricks on staying hidden? What are efficient ways of killing enemies stealthily? Any abilities I should focus on? How do enemies detect the player character? Do the sounds you make matter? Do enemies notice gunfire even if it is not hitting them? Does walking slower or crouch-walking help? What about usage of abilities? How do sight and light levels work? Can you sneak behind enemies? Hide behind objects? Hide in dark places? Being on a different level (a floor up or down)? (Do enemies look up or down?) Do enemies have different "levels
Is the enemy AI in Skirmish mode also limited, like human players, by what they can see or detect with the radar, or do they (like the AI in many other RTS games) see everything the other players do? I'm wondering if I can still use stealth to get by detection by the AI, and if I also need to counter their scouts or radars to prevent them from getting information about my base or unit movement. If yes, what if 'Fog of War' is disabled? Also, will this affect their long range weapons (artillery, missile launchers, etc.)? (Will they only hit what can be seen within their line-of-sight or radar
Throughout the course of the single-player game, do you ever take the reins of any other character besides Shepard? I'm aware that you have up to two squad mates to boss around. I'm also aware that during multiplayer play you control other characters. What I'm looking for is whether or not you ever directly control any other character in the game at any point. If so, how can you do it, and when does it occur?
In the question, "Would I take friendly fire damage if I had a mage as companion?", we learn that followers can deal friendly fire damage to the player character. So, how do I prevent followers, conjured/reanimated creatures and other allies from dealing friendly fire damage to the player character, or improve their AI to avoid them hitting the player character? I'm playing on the PC, so console commands and mod solutions are welcome. Note: I'm talking about preventing friendly fire damage from allies to the player character, not the other way around. I am already aware of console