I am slowly working through the Tutorials; the beginning tutorial seems to be bugged right now (just drops my ship on a map, no popup or anything at all) and in the missiles one ... my 'target' Mr. T (not from A-team) ran out of taunts and was begging me to end his life, because I took so much time working out the auto lock :(.
How important is combat in the main game; is it possible to mostly/completely avoid it? My crappy skills aside, I'm not exactly enthused with the combat mechanics and would prefer to play it as a 3X game without the last 'eXterminate' spoiling my enjoyment.
I am terrible at fighting in Risen 2: Dark Waters game. I have searched Google useful combat tips (especially against fellow humans, though I can use monster tips), but I have come up dry. What can I do to improve?
I have installed NFS Most Wanted Limited Edition to my laptop but the problem is that the ESC key nor any keyboards are not working. I have re-installed the game twice, but it still doesn't work. Can any one help me out?
I recently unearthed an old Big Red Racing CD. I'd love to be able to play a game (I used to be really good!), but have no idea how to get it working on a modern machine. What should I do?
or gold. I managed to eek out a bronze time for the Death from Above map in TSE. However, I'm not getting anywhere in any of the other maps—my best time for Kleer Base in TSE is 1:50, and the bronze medal time is 3:00. On every other map I play, I seem to miss the medal times by a large margin. I suspect there's something systematically wrong with the way I'm playing. I obviously can't describe my playing style in full detail, but I will update this question with more information as needed. Edit 1 Just got a 4:06 time on my first attempt at Deserted in BFE, a map that is wider open
I am unable to play any campaign or to load any home city from The Warchiefs in The Asian Dynasties and vice versa. The main AOE 3 game is also unable to load any of the two expansions. Both expansions are working fine if I run them with their executables. Is there any way to play them from a single executable? Is this normal or is this caused by an installation problem?
I know that chaining is the key to scoring the big points and not getting overwhelmed by numbers in Riff: Everyday Shooter. However I'm having trouble on some of the levels working out exactly how to chain efficiently. On "Porco in the Sky" I notice the little cubes which gain a halo when shot and I see some chains start to appear. Should I be staying within the halo or does it not matter where I shoot from once I activate the cube? Does anything help be destroy the floating suns faster other than staying still and concentrating my fire? It's tricky as the suns explode their fighters out
. pattern. But when it's on K, the MIDI signal light doesn't blink. (And, of course, no actual keys received in the game.) Crucially, this was working. It's not like the thing has batteries. What could have gone wrong, and what might we do about it? The manual is no help. I also looked in the Yamaha P-95 manual, and although I didn't need to do it to get the adapter working initially, I reset the keyboard to factory defaults and tried variously setting the MIDI out channel to 1 and 10. What else can/should I do? New ones are $35, so I could just suck it up and get a new one, but I don't want to do
Here's the game in question: Alien Logic (@ Moby Games) My question is this: Does anybody know if the patch is still available, and if so, where it can be found? I am looking for the 1.02 patch, which I assume is the latest (and last) official version of the game. I am working off of the original disc and not a downloaded and compiled zip (as available on some abandonware sites). The version on the disc installs as v1.00 The FAQ on Gamefaqs suggests to get if from the Broderbund support page but the page doesn't seem to be there anymore. The posting date of the FAQ in question is 2007, so
First off, Civ-Revolution is the first Civ game I've played so pardon my ignorance. When I was playing earlier I noticed that with my large city, almost none of the squares around were being "used". For example, I could have a city, let's call it Dijon, with a population of 20 and a courthouse. Dijon's working squares extend out 3 spaces in every direction, with a great mix of resources (food, production, trade). I'm not at war with anyone and there are no units or towns in the area. Let's also assume that I have the workshop so that hills are worth 3 production. Now let's say that only 3