There are situations where it is very useful to know roughly how much time it will take to travel in warp between two points. If you have a bait ship somewhere, it is good to know how long it'll have to survive until the main fleet arrives. Or if you're in smaller ships and want to use the difference in warp speed to split an enemy gang, knowing the exact time it takes for any ship to warp a specific distance is very useful.
The maximum warp speed is easy, but in most situations the acceleration and decelaration in warp as well as the align time are the more important factors. What I'd like to know is a rough formula that would enable me to quickly estimate the time it'll take a specific ship to warp a specific distance.
Possible Duplicate: What's the maximum number of powered rails in a row that's useful? I want my minecarts to travel as quickly as possible, whether or not they are occupied. Assuming everything is flat, what is the maximum distance between booster rails needed to maintain maximum speed?
Is there a way to turn avenues or regular streets into two one way streets? Need this in some situations where it would be more convenient for the two directions to split up for a short distance before rejoining into either an avenue or a regular street. Would also be useful if I wanted to turn an expressway into a regular road.
How do I time travel in the GTA IV EFLC mod that I have downloaded from moddb.com. I don't know the assigned keys. Thanks in advance.
are not really satisfying for me and i would like to have a better idea how my combat stats effect my dps with a specifig deck of abilites. It is extremely useful for me to know my dps so i can calculate how long it will take me to kill an enemy, because im fairly new to the game and i dont have much experience on how challenging encounters are. ... How is the damage on abilities calculated? Is there a ressource that shows the fromulas for all the abilities ingame? Is there a good way to calculate the dps of a specific deck? I like to find
I understand the advantages warp gates have over gateways, but I'm having a horrible time trying to use them effectively. With gateways it is very easy using just hotkeys to queue up more troops while you're microing a fight. However, with warp gates, not only can you not queue production, but you have to jump the map to wherever your pylon is in order to warp in more troops. At best... a robotics facility. (Plus, I don't want to be forced to go robotech every game.) So what do other Protoss players do? How do you take advantage of the warp gates despite the extra attention
How does ship agility affect the time it takes to get to warp speed for a ship in EVE? Is higher better or lower better and are there other factors to consider?
Portal 2 supports steam trading cards. I want to know how do I earn them? Do I have to do specific challenges or play the game for a specific amount of time? I already put in 16 hours into the game(before Steam trading cards were announced).
I know, that in Starbound you can set a "Home Planet", so when you go with the spaceship, you can always return to your home planet easyly. But my question is about when you are in the planet. Supose, whe you warp from the spaceship to the planet, you "land" on the coordinate X = 0. then, you move, for example, to X = (+/-)1000. And you build a House, with your bed, and different stuff. Ok, you warp, to the Ship, and you come back, but you spawn again in X = 0. So, the now that the "scenario" is explained, the question: Exist any form to set you house as "warp point" when you come from
I've been sending probes into deep space, but once I get so far(I use Time Warp), the command pod has no electric charge and the stage lock is locked(pink). I have solar arrays on my probe, but it says they are retracted and I don't know if/how I can extend them. Is this a bug, or do I need to design a better ship that incorporates electricity better. Also, the m/s speed and elevation are locked after this "malfunction" happens, unless I time warp again. Possibly unrelated, sometimes my stages freeze, causing my ship to become completely unresponsive, leaving the rockets at whatever throttle