How do you counter Heimer mid?

  • How do you counter Heimer mid? Mozzykaze

    Heimerdinger uses those turrets to have a lot of lane presence and those rockets seem to have infinite range. I play a lot of Annie, Veigar, and Gragas in mid, but heimer always seems to kick my ass. I've tried killing the turrets, instead of poking heimer, but that usually just leads to my losing creeps and heimer poking me down. Help please?

  • Anivia, Mordekaiser and karthus do well for example. The trick is to destroy towers and push back and not let heimer onto your turret or have nice jungler who ganks heimer everytime he extends.

  • You have a few options,

    1. play a safe AP mid and sit back and farm along with buying GP10 items to push you into late game with greater income.

    2. Play an AP with decent burst/cc and have your jungle camp mid. If the Heimer is using turrets he will most likely push and be in position to be ganked fairly often.

    Just always remember to have at least 3 minions closer to Heimer than you so that his missiles prioritize them over you.

  • There's a few things you could keep in mind.

    • Try to always stand behind at least 3 creeps, or his rockets will pretty much demolish you.

    • Take a safe AP with good sustain and just farm all day, kill his turrets, kill your wraiths and try to take his. You'll most likely come up on top. If he maxes his turrets first, chances are your jungler will have an easy time ganking him too.

    • You're very unlikely to outpoke him in lane, which is why he has to be bursted down. As he has second to no escape mechanism except for his stun, which most Heimers skill last.(And probably misses a lot too.)

    • If everything fails, buy MR early on.

    Never stop farming.

  • As you said, Heimer pokes you down. The trick is to 100-0 him, or at least get him that low that he will die next time he runs up to you. So what I usually do, and what I believe works best agaisnt heimer, is to pick a brust champ (annie, Brand, LB), play deffensive and farm (avoid gettin hit by ANYTHING) till I reach a lvl where i can simply run at him, if he stays he dies, if he runs away, he looses cs. If I am sure i can kill him (jungler gank?) I tend to flash stun (as Annie for example).

    Generally speaking, you can buy a lot of healpotions as well, and running the tripple gp10 strat (Heart of Gold, Philo Stone and Kages instead of Dorans/RoA) and passivly farming works against Heimer as well. A good thing to do is watch out for YOUR minions as well. If there 3 or more minions and you have them stayin between yourself and heimer, you are pretty much immune to his poke. Heimer is strongest when siegeing you under your own turret, so try to keep the lane pushed. If you cant push out (in most cases, since Heimer can push really good), get your jungler to gank him, and deny his blue buff! Heimer without blue is way less scary. You have to realize as well, that Heimerdinger will always be able to farm. Thats just how Heimer works. But a farmed Heimerdinger is not really that scary, just tell your Support (or jungler) to get an early shurelias and engage on them. If you let Heimer poke you, its way harder to win a fight.

    Another strat (I personally dont like it tho) is to pick champs with a high range (Karthus, Anivia) and just either poke him back or destroy his turrets all game. This definitly works if the Heimerdinger isn't that good, but a good Heimer will just keep moving (make you miss your skillshots) while poking you with his rockets.

    EDIT: I eprsonally play a lot of Gragas and I like him against Heimer, simply cause you poke just as good as him, you farm pretty good and you can engage on him or set up ganks when your jungler is nearby.

  • For me personally, the most important thing to focus on against heimer is getting my cs, and destroying his little turrets.

    Yes, they will shoot you if you just run up and basic attack them, so you typically want to use whatever ranged ability you have to kill them (ahri's q, annie's q, gragas barrels).

    The reason I focus on keeping his turrets down, is that he is most powerful when he has you pushed up against your turret with 3 of his turrets sitting just outside of it.

    Destroying those towers makes him much less scary AND more easily to be ganked.

    As an AP mid, I typically take an Athene's unholy grail as my first item against him. The MR,CDR, and especially mana regen of it are extremely helpful, and allow you to spam your ranged damage ability to destroy his turrets and harass him.

Related questions and answers
  • Now, in League of Legends, there's three "rings" of turrets before the inhibitors, the outer turrets, the inner turrets, and the inhibitor turrets. Typically, you'd take these in order, taking the outer mid turret before the inner mid turret, and the inner mid turret before the inhibitor one. This is due to the fact that minions are key to actually hitting turrets without dying a very quick death... past the outer turret and just start beating on the one behind it? Or do turrets behind the front lines have invincibility? (Much like how the Nexus turrets can't be harmed unless there's an inhibitor

  • While I am not a fan of the original guild wars I am believing in the hype that this one is different and I may enjoy it. But after poking around on the official website I am at a loss as for what race/profession combinations are possible. It seems like this information is purposefully misleading. So I come here! Which races can be which profession? If I wanted to play a thief, for example, am I limited in my selections?

  • Since the update for Exoplanet, turrets have basically made playing the game impossible. It is impossible to rob anyone when they have even 1 turret. How can you kill turrets? You used to be able to just take colony attackers and wreck the turrets, but after the update colony attackers are useless! What is the least expensive way to kill turrets?

  • Usually, due to my wretched management (or sometimes due to a mass OC strategy), I have a lot of unused minerals. I understand that one of my primary goals is "to keep money low", but sometimes during team games it would be better if I passed 1-2 thousand resources to my teammates, who seem to be better than me. When I open the "Money transfer" window, I can increase the amount of resources to transfer by 50 by clicking on the arrows. This is very slow: I could waste 10 seconds clicking those numbers. Is there any way to quickly increase the number of resources to transfer? Thanks a lot.

  • turrets have terminals nearby them that you can hack to get them to fight for you. On most maps that have turrets the terminal is right next to the turret. On the map Fracture, however, the turrets are a bit more elevated and harder to reach. The terminals also seem to be not directly next to them like in other maps. Where are they?

  • In the Ragged Flagon there's a note addressed to Delvin named 'A Timely Offer'. Apparently there should be a shipment of glass arrows under the docks somewhere - has anyone actually found this mythical shipment, or have I just been wasting my time poking around the docks?

  • I'm in Chamber 15 in Chapter 3: And I'm wondering how to get to the cubicle among those turrets. I know I can jump up on either side of the room, but I can't seem to spot where to built my next bridge to get up there with the turrets. Any hints?

  • So I play a lot of Cassiopeia(I play most AP mid champs), but i also play other roles but I have a different mind-set for each role but have a hard time on ADC. for Cassiopeia I can kite very well using the Q/W+E on a target. but I die a lot when I try to do that on an ADC. how can I use almost the same play style on an ADC if not exactly the same play style

  • a seriously hard time playing competitively. It is a lot more important in 5v5 than in solo queue. Now me and my friends are starting to experiment with some different tactics (aside from solo top, jungle, solo mid and dual bottom - with AD carry, AP nuke, tank, off-tank and support). Things we have tried: Double jungle - Solo lanes Solo top - Solo bot - Triple mid Solo top - Solo bot - Dual mid - Jungle Standard formation, all hard lane pushes with teleport and fortify Now we have had some VERY interesting results. The last on the list seems amazingly effective. Take a Sivir, TF, WW