So, I find myself in the situation of having a far better Blade than any other weapon available to me. (A QL10.1 purp would tend to be.) Fortunately, thanks to doing my vertical progression using the Slayer deck, and tanking 5 man dungeons for quite a while now, I've purchased every single ability in the Blade section of the Ability wheel. 100%. So I have a lot of options for how to use my shiny new cutlery.
Where I find myself stymied is trying to figure out how to effectively complement it when I'm not tanking. (Tanking is easy, Chaos, Escalation and Reality Fracture/Karma/Pulling the Strings as appropriate, use proper passives, hooray.)
Fortunately, I'm at a point in the game where AP is relatively easy to come by, so I can branch out into any tree pretty easily, and already have most of the really great passives, as near as I can tell. I also have 10 skill points in the damage tree on every weapon. So I've got options there too.
But I just have no idea what to do from all those options? What's an effective Blade/* build for DPS in Elite/NM's (yeah, yeah, I know melee in NM's, can it), as well as for survival DPS soloing elite mobs to farm signets/quest in Transylvania?
AP is not an issue, nor is weapon skill. That said, double brownie bonus points* for Blade/Pistol, for reasons of both Style and Substance that are specific to my unique special snowflake situation.
* To be delivered via a bounty, quantity TBD.
that I would need to use attacks that can attack multiple enemies always. But that poses problems for my style of play: So far, every magic spell or skill that I've come across that can target multiple enemies require MP. Special attacks that can target multiple enemies cannot be used always. I have to build up the attack before I can use it. By requiring MP, I am forced to keep my MP... auto-attacks for special skills since they can only be used once at a time. When can I expect to get a weapon or skill that can attack multiple enemies and not consume MP? (if any) If it means getting
weapons has damage-affecting stats either). I'm using only defensive passives and I have no other gear on. 1h crossbow: 3-17 damage, 1.6 aps bow: 3-9 damage, 1.4 aps These both become 19-19 damage... crits. I did check this multiple times, but it was only between 5-10 times since I eliminated the weapon damage range variance. So: 321/5 seconds = 64.2 dps 64.2/0.75 weapon damage = 85.6 total modified damage 85.6/2.87 dexterity modifier = ~29.8 weapon dps 29.8/1.6 aps = 18.64 weapon damage (including the +16 from the ring) which rounds to the expected 19. Now if I use that process in reverse, I
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