What's an effective endgame Blade/* DPS build?

  • What's an effective endgame Blade/* DPS build? LessPop_MoreFizz

    So, I find myself in the situation of having a far better Blade than any other weapon available to me. (A QL10.1 purp would tend to be.) Fortunately, thanks to doing my vertical progression using the Slayer deck, and tanking 5 man dungeons for quite a while now, I've purchased every single ability in the Blade section of the Ability wheel. 100%. So I have a lot of options for how to use my shiny new cutlery.

    Where I find myself stymied is trying to figure out how to effectively complement it when I'm not tanking. (Tanking is easy, Chaos, Escalation and Reality Fracture/Karma/Pulling the Strings as appropriate, use proper passives, hooray.)

    Fortunately, I'm at a point in the game where AP is relatively easy to come by, so I can branch out into any tree pretty easily, and already have most of the really great passives, as near as I can tell. I also have 10 skill points in the damage tree on every weapon. So I've got options there too.

    But I just have no idea what to do from all those options? What's an effective Blade/* build for DPS in Elite/NM's (yeah, yeah, I know melee in NM's, can it), as well as for survival DPS soloing elite mobs to farm signets/quest in Transylvania?

    AP is not an issue, nor is weapon skill. That said, double brownie bonus points* for Blade/Pistol, for reasons of both Style and Substance that are specific to my unique special snowflake situation.

    * To be delivered via a bounty, quantity TBD.

Related questions and answers
  • that I would need to use attacks that can attack multiple enemies always. But that poses problems for my style of play: So far, every magic spell or skill that I've come across that can target multiple enemies require MP. Special attacks that can target multiple enemies cannot be used always. I have to build up the attack before I can use it. By requiring MP, I am forced to keep my MP... auto-attacks for special skills since they can only be used once at a time. When can I expect to get a weapon or skill that can attack multiple enemies and not consume MP? (if any) If it means getting

  • weapons has damage-affecting stats either). I'm using only defensive passives and I have no other gear on. 1h crossbow: 3-17 damage, 1.6 aps bow: 3-9 damage, 1.4 aps These both become 19-19 damage... crits. I did check this multiple times, but it was only between 5-10 times since I eliminated the weapon damage range variance. So: 321/5 seconds = 64.2 dps 64.2/0.75 weapon damage = 85.6 total modified damage 85.6/2.87 dexterity modifier = ~29.8 weapon dps 29.8/1.6 aps = 18.64 weapon damage (including the +16 from the ring) which rounds to the expected 19. Now if I use that process in reverse, I

  • Possible Duplicate: How can I find a lost item? I have been searching for every rare weapon in skyrim Xbox 360 elite. I had the ebony blade (daedric) and either dropped it in my home, put it in one of my chests or put it on a weapon rack and it has now disappeared. Please help and if you know a way to get two either would help. It looks like a katana.

  • Considering there is no respec mechanism in Dead Island, I'm trying to plan out my character build a little in advance. In examining the skill tree I see there are: 21 possible points in Fury 39 possible points in Combat 39 possible points in Survival I am assuming that all characters have the same number of points to put in their tree (I'm currently playing Xian). Judging from the achievements, the current level cap in-game is 60, but I don't know if there may be instances where you level up and get 2 upgrades available or something. So how many total skill points can a level 60

  • When assigning skill points (SP) to weapons, I can put points in Damage and Survivability (slightly different between weapon types). In order to fulfill the SP requirement for being able to wield a weapon, points in either skill are sufficient. How does this work exactly? If I would spend points on both sub-skills would I get both the damage and evasion boost? Or does only the higher one get used? Is it wise to fill them up both if you have the points (as a mainly tank role)?

  • I've just started playing Legend of Fae and I'm trying to figure out which path I want to take in regards to the Spell Lantern Upgrades. However, I have no idea how many parts total I'll end up getting in the game. I don't want to end up with a less effective build because I've split my upgrades across 2 or more paths or the like. There does seem to be a Reset ability, but it also says it will cost one of my total spare parts in order to use. I can hover over each locked item and it will tell me the cost, but I'm unsure if spare parts are something that I can end up grinding

  • (increase the Absorb Health effect of) the Ebony Blade. I wasn't sure that the Ebony Blade was being powered-up so I checked out UESP's article about it which stated that "For every two such NPCs... (verified through the console command, sqv da08ebonybladetracking as suggested by the UESP article on the Ebony Blade), I realized that I still have my console command-procured Ebony Blade. So now, I... add through console commands will be powered up as I would like my follower(s) to use the Ebony Blade too. Note: I have the Unofficial Skyrim Patch (USKP) installed which fixes bugs related

  • Possible Duplicate: Can I be an effective tanking Monk without a Shield at higher difficulty levels? Currently I am a level 39 Monk in the middle of Act II on Nightmare. My items and build right now are fine, but I'm starting to notice enemies getting more difficult. As of right now I run with two one-handed weapons (to proc The Guardian's Path passive skill) and the Mantra of Evasion to boost my dodge chance up to around 45%. My dilemma is this; a friend of mine that has been playing since launch advised that I pick up a shield instead of the second weapon. This would free up

  • to find out if there is a way to save my ability choices so that I can re assign them later. So my question is, how can I save a custom deck? Equipped Actives Ignition Forking Paths Balanced Blade... actives and passives I thought looked interesting or useful; the result of which is illustrated in the following screenshot. I have two other characters and I have managed to try out two of the starter decks on those, and by coincidence my first (I suppose main) character happens to have the abilities required for the "Polariser" starter deck. In the screenshot there is a button in the bottom

Data information