I'm trying to use some add-ons for Civ V from the workshop. I subscribed to some as described in this answer. When I start the game, nothing. I restarted Steam and then the game, nothing. I bet I'm suppose to use the "MODS" section, but the only one that appears is one I downloaded long ago, before workshop! Is there some special manipulation that can make it work? I'm on Windows 7.
Some mods require the game to restart. All mods in Civ V only appear in the Mod section and must be enabled by clicking the green circular check box in the mod list.
I have bought games outside of Steam, for example Fable 3, but I want to install some mods for it from the Steam Workshop. I would prefer to use Steam Workshop to install mods, as I don't trust my abilities to install them manually. Plus it's a lot easier to manage from the Steam Workshop. What I tried so far: I have installed and logged into Steam, Added Fable as a 'Non-Steam-game' Opened up workshop and subscribed to a mod, then opened the game. But nothing happened, i.e, No mod was installed when I ran the game. Obviously Steam isn't picking up the copy of Fable 3 from the 'Non
Since I've bought TrackMania 2 Stadium on Steam a few days ago I've come to understand one can spend in-game currency to buy tracks, models and skins, but I can't figure out how... I've managed to add some courses through the Steam workshop, but I think there's supposed to be a way from within the game. Is there? How?
I'm asking because I got these confusing information: This map's description states that the Steam Workshop does not allow including .NAV files and recommends I download a copy from another website, instead. While, this other Steam Workshop map's description states that it includes a "unique NAV file". In the latter map, I checked if there's a .NAV file included with the map in its folder in \csgo\maps\workshop\, but there isn't any. However, when I first played that map, the game didn't auto-compute and generate a .NAV bot navigation file before allowing playing with bots, but the bots
I'm trying to adapt Aegius's common housing block to the Poseidon expansion since it seems to be the most compact and dense block. However, I noticed that he put in all the original Zeus culture buildings, which I suspect is not required. What is the minimum science required to allow my common housing to upgrade to town homes? Which set (university/observatory or inventor's workshop/laboratory) is more cost/space effective? Which science building can I place at the top of the block next to the storage? Is there a better (more compact) housing block to use for Poseidon than that one?
Now that the Portal 2 Perpetual Testing Initiative is out, I've been looking at some of the available maps, but I'm not sure how to actually download them. I've gone into an author's or collection's page, where I can subscribe to an item. I've clicked the Subscribe button and the subscriptions have been added successfully, but nothing else happens - no downloads begin, no download buttons appear. How do I actually download the maps I've subscribed to? I hope it doesn't involve going into the actual Portal 2 game, as it's a bit of an inconvenience to have to start it up just to download
I've recently subscribed to a dota2 guide via the steam workshop, but nothing has changed so far in the game. Are the guides perhaps something that only show up in the test build or do I need to activate some setting? Guide in question: http://steamcommunity.com/sharedfiles/filedetails/?id=128795071
I've installed some gamemodes from the workshop but I have no idea how to get this in my server. For example I get the gamemode Hide and Seek which gets put in the directory: C:\Program Files (x86... steamcmd to host the server and use srcds.exe to host it. Now I can host gamemodes such as TTT and prophunt but those aren't from the workshop. To change the gamemode I have to type in: gamemode terrortown or gamemode prop_hunt Now I have no idea how to change it to hide and seek or murder or anything else from the workshop.
Right before being assigned your first assassination in Dishonored, you can pick up Piero's Workshop Key next to the Hound Pits Pub. Due to the harsh nature the game has in regards to some choices, and as there's a sidequest later in the game where Piero and another character are hiding in his workshop, does picking up this key have any consequences at that point? Or will you still find Piero and his friend safe in hiding?
, production, trade). I'm not at war with anyone and there are no units or towns in the area. Let's also assume that I have the workshop so that hills are worth 3 production. Now let's say that only 3 or 4 of the working squares are being utilized, mostly for food. Maybe I'm not looking at this closely enough. Why would one of the population stay in the city to produce 1 production or 1 production...First off, Civ-Revolution is the first Civ game I've played so pardon my ignorance. When I was playing earlier I noticed that with my large city, almost none of the squares around were being "used