Bore is a skill that lets your bullets pierce through enemies dealing bonus damage to subsequent enemies hit. It's description says
Each additional target takes +100% bullet damage
Does this mean the +100% is cumulative (+100% for the second target, +200% to the third target, etc) or is it just a flat double damage after the first? For that matter, is there a limit to how many targets a shot can pierce?
It also mentions this does not affect rockets and other special types of projectiles. What projectiles does it not affect?
The bonus from piercing is cumulative. Presumably there is some upper limit to the bonus, but I don't know what it is.
What weapons (and their upgrades, if it affects this) shoot projectiles that can pass through multiple enemies? How does the 'Penetrating Arrows' upgrade work? How many enemies can a projectile pass through? How does the damage work? Will the impact on the first enemy hit by the projectile, lessen damage to the second enemy hit? How does enemy armor affect the penetration and damage?
Is the true damage on top of his AD or build into his damage? Here is the passive for reference: (Innate): Corki's autoattacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions. If I had 100 AD and shoot a target with 0 armor, does it then deal 100 damage hence 90% from AD and rest from true damage or does it deal 110 damage because of 100 AD+10% from passive?
to me that each tower have pierce and damage. For example death beam has 100 pierce but only one damage and hence not very good for zomg. I want to know the value for each. ...For example http://bloons.wikia.com/wiki/Bomb_Tower says that it hits 10 times as much against MOAB. Well, 10 times what? How many hits, for example, from a moab mauler would pop a zomg? I know a fully upgraded triple darts monkey can penetrate 4 bloons but only take 1 life from each bloon. Also they throw 3 darts per throw. Total dps is 12 per throw. How many frames per attack, however
The Assault Rifle Piercing Mod I has the following description which I find somewhat confusing: Allows bullets to pierce 0.50-meter thick objects, but at 60% reduced damage. Ignores 25.00% of defenses on armored targets. So, does this reduce my damage to 60% in exchange for armor-piercing, or does 25% of my damage go straight to health, but of that only 60%? How does this work with enemies that have just an armor bar and no health bar like Brutes?
Possible Duplicate: How does weight affect the cooldown of my abilties? Does weapon weight affect anything other than recharge time? How does it affect recharge time (cool down periods get longer, but by how much and what are the weight limits?)
with +x attack speed If I understand correctly, the + damage and + elemental damage stats are incorporated into the weapons dps. How does the attack speed work? surely any weapon with attack speed is far preferable (assuming similar dps). Does + attack speed even affect the weapons dps (as shown)? To clarify, +% damage and + elemental damage only affect the weapons raw damage (i.e 500-1000 - ignoring the elemental effects). Attack speed does not affect the raw damage on the weapon?
This is the description of Exploding Palm: Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. So it is clear to me that the more life the enemy has, more damage the explosion causes. But how big is the radius of explosion? Is it fixed? I am trying to understand if a big monster (like the trees or beasts) causes a larger area of effect (AoE). Do you have any idea if size and radius are connected?
The destruction spell, Chain Lightning, is described as a: Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target: How many times does Chain Lightning 'leap' to a new target? Will increasing the Destruction skill or getting certain Destruction skill perks increase the number of Chain Lightning's 'leaps'? Does it hit non-hostile enemies? Does it have a priority of any sort when it 'leaps' (e.g. like hitting enemies first, before non-hostiles) or does it simply choose the nearest reachable NPC or creature?
(my strength/100). Let P equal 2000 (percentage based on Earthquake) Let D equal 1066 (my lowest weapon damage) S*P*D = 26.67132 million. Based on this, earthquake should be doing ~3.3 million... Possible Duplicate: How is skill damage calculated based on weapon damage? I am confused a little bit about weapon-damage based abilities. My minimum weapon damage for my barbarian is 1066. If I use Weapon Throw (which damages "for 100% weapon damage"), I will hit for around 15,000 damage. Based on this little bit of information, and the tool-tip supplied by Diablo, the damage