When I'm using a character with a shielding ability such as Lee Sin's Iron Will, does the "power" of the shield factor in the defenses of the champion? For example, does the 200 armor Malphite's shield last longer than an AD carry's shield?
Shields (or more formally, absorption shields) provide temporary health to a champion which is capable of mitigating damage dealt, sometimes granting an additional bonus effect as well. Since they act as extra health, they are affected by the champion's resistances.
So yes, assuming both shields are entirely depleted, a shield on a 200 armor Malphite will last longer than a shield on a 90 armour ADC.
Through some rudimentary testing, Barrier (as expected) also takes armor and magic resist into account.
I was in a match, playing as Kog'maw, recently. After dying, I tried to kill an enemy Sivir using my passive which explodes and does True damage to the enemy. Sivir blocked my passive explosion using her built-in spell shield ability. Are there other passives, such as Ziggs' or Nautilus' that can be blocked by spell shields? I think that these skills would be good for bringing the enemy's defenses down as a team fight starts, so that you can hit through their shield to do more damage or to poke more easily.
I got hit by a mega-rocket and have a broken shield icon over my head. I haven't noticed this on my previously revived units—when does it appear and what does it do? Can I repair my defenses, or am I permanently impaired?
In order to quickly break down the defenses of an enemy town or fort, your creature stacks have the option to attack the door and the walls. Sometimes my creatures do 1 structural point of damage, while at other times they do 2. What determines how much structural damage a creature stack does?
Janna's E is a shield that also grants the shielded champion bonus AD. If a champion uses a skillshot and gains the shield after the skillshot is fired but before it hits an enemy, does the skillshot have the bonus AD or not?
Shield Bash (Shattered Shield) states that it hits "for 325% weapon damage plus 300% of your shield's Block Chance as damage." I'm not exactly clear on what this means. If I have a block chance of 20%, does that mean my damage calculation goes as follows: 325% weapon damage + (300% * Block Chance) = 325% weapon damage + 0.6 That feels like a comically small improvement (less than 1 damage) as to seem completely useless.
In reference to the Summit map: Playing solo and rushing back and forth from repairing my defenses to manning the appropriate ballistae is a bit more hectic than I'd like, but playing with friends increases the health of the dragon to such high levels that the battle is more of a long drawn-out war of tedium than it is fun and rewarding. As the apprentice, I generally wind up running around from... of the battle? If I build some apprentice towers on the edge of the castle, facing outward, will they hit the dragon as he flies past? Does it depend on range? Does it depend on missile speed?
Phalanx Shield is a tier 3 skill in Axton / the Commando's Survival skill tree. It is described as: Your Sabre Turret projects a Protective Shield. The Shield attempts to block enemy ranged attacks, but lets friendly ranged attacks pass through. Enemy movement and melee attacks are not affected. I am curious if it works like the player character's shield. Do shock element attacks deal more damage to it? Do elemental damage modifiers for the other elements affect it too? Does it also recharge?
I've only played the Throne Room level once, and he spawned in the west. My friend says he spawned in the west for him as well. Two trials is hardly enough to go by, however. If I want to play the level again and set up extra defenses facing west and he comes from the east, I'm going to be in a bad spot. I ask because the same thing happened to me with the ogre in Foundries and Forges. He always moved and attacked the crystal from the east until I set up all my defenses once facing east, and then he moved to the south entrance instead.
In RockSmith 2014, there's a game called Scale Warriors. At the end of each level, you go up against a big red dude. Sometimes when I try to hit Big Red, he raises a shield to block the attack. Unlike the shield in Ducks Redux, this one does not seem to be affected by taking a series of hits. And because no other scale notes are lit up, it doesn't seem possible to retreat, either. Are my Scale Warriors inevitably going to take damage once Big Red raises his shield? Or is there something I can do to avoid it?