I have loads of solar panels generating enough power to fill 5 MFEs and I use the energy link to power BC machines but I can't pump items. Well, I can use redstone engines but they're slow. Is there a better way without using Forestry - I want not to have to install new mods.
Redstone engines certainly start slow but they increase significantly in speed the longer they are allowed to run. You can also use energy links to power steam engines and combustion engines - I did a quick test in creative, and even while still cooled down these will transfer a minimum of half a stack in one go. Warmed up they'll do a full stack at a time.
If you need speed more than volume you could add some gold pipe to your system. You can power gold pipe with a redstone torch and it will significantly increase the speed of the items that go through it for 16 blocks. In creative I tried a golden pipe after a transfer pipe powered by a steam engine, an energy link, and a a batbox; and I was really pleased with the results.
EDIT: the tekkit wiki says that the boost lasts twice as long if you use stone pipe as opposed to cobble.
UPDATE: Be cautious with the kind of power you supply an engine. It'll explode if you give it too much, and it'll overload if it runs too long. Redstone engines won't blow as long as something is running through the tube, so either be content with low volume and high speed, or increase the volume as discussed above but remember to shut your engines off every so often and let things cool.
Finally you could try using pneumatic tubes with accelerators and magtubes. I haven't ever done much with these as they use redpower's blutricity, and at this point I don't think there's a mod that will transfer IC2 or BC power to blutricity. I've been tempted to start messing with them though because these tubes will only send items if there's a vacant space to put them; therefore they don't spit overflow out into the world if the target chest or machine is full.
Plop an energy link next to a wooden pipe, add power. Prepare for lag :D. A high powered energy link will blow your mind as to how fast it moves items. Great because it uses no stupid engines which are slow, explosive, and laggy.
Another option is dropping an electric engine on the wooden pipe, the higher the level of the engine the faster it will move items. Another option is Redpower machinery, specifically the filter can send stacks of items out of chests and into pneumatic pipes.
Forestry is a large Minecraft mod which adds new items, machines, and ores to the game, many of which are used in farming. Forestry also adds bees, beekeeping, and bee breeding. It was designed for compatibility with IndustrialCraft 2 and BuildCraft 3, and many of its machines require power from BuildCraft compatible engines. Forestry sounds interesting, but I'm not at all interested in buildcraft. Can I realistically use forestry without buildcraft?
I have a bukkit server I run that is based on the latest version. I have loaded a few mods mainly buildcraft, IC2, forestry and the BC-IC2 crossover. Everything seems to be working fine but there is one thing that is bugging me. Forestry adds an electrial engine so you power it with IC2. Well so does the crossover mod (4 actually). What I want to do is "disable" the use of the electrical engine from forestry as in I don't want it show up or be spawnable even through commands. How could I do this? Just give it no block id? or is there more to it?
in each stack. Is it possible (and if so, how is it done) to have an automatic crafting table craft items that require non-stacking items without having to babysit the automatic crafting table? ...Minecraft Version: 1.2.5 Mods: Buildcraft plus additional pipes plus logistics pipes, equivalent exchange, thaumcraft, IndustrialCraft, Forestry, RedPower2 Using the Buildcraft automatic crafting table in conjunction with the crafting logistics pipes, I've set up a large autocrafting system (currently 68 items, and always expanding), but I am running into an issue with adding the mining well
The clockwork engines in the 1.5.2 version of Forestry provide essentially unlimited power at the cost of winding them with right-clicking. Is there any way to automate these, maybe with turtles or some other contraption? I can see how this would be very overpowered if mass produced.
I have set up three combustion engines to a quarry, all three of them are cooled by one pipe coming from two pumps. P - Pump Q - Quarry E - Engine P+ +--E +-+-EQ P+ +--E Sometimes the engines overheat. Should I set up one pump for each engine? This sounds like a bit overhead to me. Additional question: Where can I find detailed information on how to power machines optimally (eg how many engines do I need to optimally power machine xyz), cooling engines etc.
There are a large number of MJ consuming machines that I wish to have the attached electrical engine only active when the machine needs power. How do I have an attached electrical engine turn off when not required? So, either a method of turning the engine on when there are items in the attached machine, or having the engine only active when the machine's MJ supply is not full. My base is using specifically right now, the Forestry Squeezer and Centrifuge, the Liquid Transposer, and a Builcraft Refinery.
According to the Feed the Beast Wiki article, Electrical Engines take 6 EU/t and output 2 MJ/t. Since I'm powering a forestry machine outside of my main power station, I wanted to use efficient cabling to transfer power to the engines. So I thought I'd use Tin Cable because it's much cheaper than Glass Fibre Cable. However, Tin Cable can only withstand 5 EU/t; no problem, just upgrade my Electrical Engines with a Small Curcuit Board containing an Iron Electron Tube, which reduces the power required by 1 EU/t. So I built two Electric Engines, and gave them both a Small Curcuit Board
What happens if the Advanced Pump is left running continuously and the output pipe is full? I noticed it will continue to consume power, but does it stop pumping until there is enough room in the pipe to take more liquid, or does the excess get wasted?
I have setup a 4 lava pumps to pump out lava in the nether to a tank in the overworld. Unfortunatley only one pump is working despite having the exact same setups. Is there a limit to how many pumps you can have in one chunk? I have provided a screenshot of my setup. As you can probably (or not) see, they have exactly the same setups. Each with the exact same I/O's. Anyone have any idea how to get them all to work? They all seem to be pumping but in the three that aren't working, no lava is being inputted into the magmatic engine.