It's easy to see which facilities you can build when you have a space clear in your base - you simply click that space. But if I have no spaces free (or am waiting for spaces to be cleared out), how can I see which buildings I have available to build (and their costs etc) at that instant in time?
It's not possible. You can save, demolish a facility (it is instant), check the list and reload.
Appearently in Viva Piñata one can only build a limit amount of houses despite having loads of space left. Can this be changed somehow, maybe via a mod? It would really be nice to be able and build all pinata housings in one single big garden. Or at least some more than only half the space available...
In Endless Space, trade routes are set up automatically once a new planet is available to trade with: you're at peace with a race and explore a new planet among that peaceful race, or you become at peace with a race that you were previously in Cold War with. How does Endless Space decide which of your systems gets the new trade route, if multiple systems qualify for it? If one system's trading...? If you have a system that's fantastic at trading (lots of improvements, huge population and economy, etc.), but has used up all of its available trade routes, and you build an improvement that grants
I've wondered this for a while and never found a satisfactory answer. Free buildings, of course, are free - no build time, no build cost, no maintenance. However, what happens if the city in question already has said free building? Specifically, the CN Tower is available MUCH later than the Broadcast Tower. When I finish my CN tower, do all the Broadcast Towers I've already built revert to their free, no-maintenance versions? Or would I have to refrain from building ANY Broadcast Towers until near-endgame in order to maximize my benefit from this particular wonder? The same question applies
I recently completed the game on Normal difficulty and now just began a new game at Classic difficulty on Ironman. I'm slowly working on getting up my satellites and have only just now unlocked the Officer Training School (which came for free the first time around). I have been surprised to find that facilities like the Workshop and Laboratory are not available to be built from day one. It seems like facilities become available following some battles. Can anyone provide a list detailing which facilities are available at what times? What events or amount of time have to occur? How does
Possible Duplicate: What affects manufacturing costs? There's a tooltip that mentions that more engineers will decrease the cost of building items (and facilities?). How much does each additional engineer lower costs? A fixed amount or percentage? Is building additional workshops cost effective after you already have the minimum number of engineers required to build what you need?
--------------- P R O C E S S --------------- Java Threads: ( => current thread ) =>0x4da9b400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=4912, stack(0x51ce0000,0x51d30000...: 0x4da9b400 ESI=0x51e9e998 is an unknown value EDI=0x51df7378 is an unknown value Stack: [0x51ce0000,0x51d30000], sp=0x51d2ebb8, free space=314k Native frames: (J=compiled Java code, j=interpreted...) No shared spaces configured. Event: 58.881 GC heap after Heap after GC invocations=1 (full 0): def new generation total 157248K, used 17472K [0x04530000, 0x0efd0000, 0x19a80000) eden space 139776K, 0
I see that DCU Online is going to a free to play mode soon and I was wondering how large of a group can you play with in DCU Online? I play PC games once a week with a group of about 5 people and we are looking for something new we can all play together online, and are looking into the superhero MMORPG's that are now becoming free.
I realised with my last world that when I came to build a bookcase there were no reeds (sugar cane) anywhere in the world even though they do exist in the game, so I started a new world and after exploring a few found one that did have reeds in it. However, there may well be more items out there that need to exist right from the beginning of the world and I don't want to build my next gigantic mansion only to find I can't build 'X' because the ingredients aren't available in my current world. In Pocket Edition is there a list of items that need to exist from the start in the world that you
Considering there is no respec mechanism in Dead Island, I'm trying to plan out my character build a little in advance. In examining the skill tree I see there are: 21 possible points in Fury 39 possible points in Combat 39 possible points in Survival I am assuming that all characters have the same number of points to put in their tree (I'm currently playing Xian). Judging from the achievements, the current level cap in-game is 60, but I don't know if there may be instances where you level up and get 2 upgrades available or something. So how many total skill points can a level 60