In the Portal 2 Perpetual Testing Initiative (the map builder) you can test out your maps by going to the Game View. If you're building a co-op map, the Game View is automatically split screen, each controlled by one robot. How do I switch control of robots to test my map? Currently I can only control Atlas, but I need to switch over to P-body to complete the map. He's just sitting there, stuck at the beginning of the level.
I've tried using gestures, pinging, and keyboard shortcuts, but nothing has worked so far.
The default key for that is 1. You can change it from the options.
Possible Duplicate: Can we play Portal 2 co-op on one iMac? According to this article and this steam forum thread, it's possible to set up a split-screen co-op in Portal 2 on the PC. To clarify: This is having 2 people on one PC with the same steam instance of Portal 2 both controlling their own character in the co-op campaign mode of the game. It's not supported out of the box... seems to work for most people, but not in all circumstances. There seem to be a lot of other threads in the wild with many different solutions. I figured G.SE would be a good place to post all
After seeing Half-Life 2 being played with the Portal Gun by importing the maps into Portal's map folder, I wanted to do it myself. I got the maps to work properly, but when I use "impulse 101" to get the Portal Gun and HL2 weapons, I'm unable to switch weapons by using the 1, 2, 3, 4, etc. buttons, except for the weapon categories that have the shotgun or grenade/RPG/Bugbait in them. If I want to use weapons like the Portal Gun, Gravity Gun, or the crowbar, I have to use console commands. Is there a way to get weapon switching to work?
In items screen I see Portal Keys (2)- that I have 2 keys. However it seems I can only select, view or get a fix on the first portal. I don't see any way to select or view the second key. (which means I can recharge the first portal from anywhere but not the second) How do I access the other keys?
When playing Warcraft 3 multiplayer maps, there exists the option to save the game. The caution is given that only the original players are able to rejoin the map. I have discovered that a map saved after a disconnect does not permit them to rejoin. The only solution obvious to me would be to edit the savegame files to add the player back in in control of their forces. How to accomplish... game over a gigabit switch to minimize the effects of network latency.
So I got a 3D TV and an Xbox One. So far I didn't recognize any 3D capabilities in Dead Rising 3 and FIFA 14. How do I tell if the game or app supports it? For me it's especially interesting if 3D split screen gaming works. How can I test the 3D gaming possibilities on the devices?
I installed Fable III PC on my Windows 7 PC, and found the problem that I can't zoom or scroll my view towards the character while staying in third person view. I would like to have a key or mouse control to zoom closer towards my character. The view is so bad, that my character seems to be miles away from my view that I can barely see them. The movement control is so weird when the character is so far zoomed out. I would like to zoom in permanently and can't, it just stays far away. How would I do this?
I see a view on the web where in Civilization 5 you can see the resources on the map by default. How do I enable that? For example, in my view, I just see the map and don't see the resources at all. Here is a site with that view. http://www.nohighscores.com/2011/08/30/civilization-5-game-diary-ode-to-oda-nobunaga-part-5-turns-401-466/
I've had some issues with unofficial dedicated servers when creating Left 4 Dead 2 games. Over the weekend when creating a game my friends and I would keep getting the same dedicated server which is configured to show a home page which appears to be designed to test my patience. The home page continuously plays advertising videos on the connected screen, which don't stop when you close that view because, well, you might want to press 'h' and see that screen again. The designer of said page didn't see the need to allow the video to be stopped, or paused for longer than a few seconds
I just got a brand new Sager NP9170 laptop, with Ivy Bridge processor and Radeon 7970m graphics. The first thing I did to test the machine was to install Steam, and then install the original Portal. I noticed that there was some serious "tearing" going on and, while it was plenty fast, it really looked ugly whenever I moved the mouse to look around. My second test was with Portal 2, an obviously much newer game. With Portal 2, which has higher quality graphics to begin with, the experience was very smooth. So there must be something I can do to get my machine to run Portal 1