Reuse a "No" from game assets

Ярослав Рахматуллин
  • Reuse a "No" from game assets Ярослав Рахматуллин

    I'm trying to reuse a recording of a "No" response with an NPC that is set to the voice type "Male Sly".

    Currently, I have a dialog fragment script that calls:

    myQuest.showLocalChest(akSpeakerRef)
    

    The myQuest variable is correctly cast as my own quest-script and the called method does this:

    akSpeakerRef.say(Topic_No)
    

    Where Topic_No is initialized to FreeformWindhelmANO.


    What I'm asking about is how can I find a simple "No" response among the hundreds of Topic forms (that will work for any of the default voice types)?

    If that's too complex, I'd settle for a simple example that uses the say() method of ObjectReference in a successful way.

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