Some of the weapons in Max Payne 3 have a laser scope attached to them. While this is pretty cool, I actually find it more difficult to aim with these guns as the laser scope disables my targeting reticule, making it more difficult to figure out what I'm going to hit when I shoot (the beam points where Max is pointing the gun, which most time isn't where my shots end up when firing).
Are there any advantages to the laser sight that I am overlooking? Currently I just turn it off if I happen to pick up a weapon that has one.
I'm not sure if its just my own perception or not, but while sniping in Battefield 3, it seems as though depending on the map, the scope measures a distance. In other words, in a small map, a scope dot is a smaller distance than one in a large map even though i am using the same gun. Does the scope scale or is it just my own mind tricking me? EDIT: I wanted to add why I want to know. I relate... 600m instead of the 500m. So then i have to adjust the position of the scope. Again, the numbers aren't accurate to the game but it illustrates my question better (I hope). EDIT 2: Since
Any gun with a scope has no magnification whatsoever. I've tried it with a couple modded in guns as well as vanilla. If its worth anything, the issue is the same with binoculars. I get the special crosshairs and all, but no magnification. EDIT: I just spawned in a vanilla hunting rifle along with a scope mod to check one more time. There IS magnification but its barely noticeable, definitely not a 3.5x magnification.
I've been recently trying to figure out all the changes with the latest Battlefield 3 update and the one that's baffling me a lot is laser designating. After the patch, if a guided missle/javelin hits a vehicle that you laser designated(and it hit it while you had the designation), you'll get a seemingly random point bonus somewhere from 1-99 points. Sometimes I'll get two bonuses from two missles that add up to more than 100, so I guess it's not damage. And sometimes, when it hits a smaller vehicle I'll only get 49 points even though the vehicle is destroyed. What calculation goes
I have Utawarerumono English Patch on my Windows 7 64-bit Desktop PC, when i'm in the mission maps it's quite fast, one of the mechanics is that you can perform combos by clicking at the right time... can't remember what my graphics card is like however i have an i7 64-bit Processor overclocked to 4.2 GHz and 4 GB DDR3 Ram, if it's any consolation i can play Starcraft 2 at max settings and Skyrim at max settings minus anti-aliasing for shadows also, i know that it is more than the Battle Maps, after completing Normal last night the final scene which automatically plays while i was able to read all
As an AI, once commanding officers start busting down my door, I want my lasers firing on them even if they're just so much as lying down in my upload chamber. I've been taken down before as Head of Personnel by a barrage of AI turret laser fire, without having any chance to get up. Is it possible to have your turrets fire lethal laser shots at someone trapped in your upload/core, and if so, how do you make them do so? Note that I know how to change my turrets to lethal, and my only confusion is if you can manually fire them, and if so, how.
In my haste a bought a Burst Laser I before fully examining the stats, only to realize afterwards that it was inferior to the Dual Lasers I already own. The part I find unusual is that the Burst Laser 1 is worth more than the Dual Lasers even thought the Dual Lasers is superior to the Burst Laser 1. I find this very unusual, so I thought maybe there was something about the Burst Laser I that wasn't listed on the stats, but after doing some testing and crawling through the internet I can't find anything that would suggest the Burst Laser is superior than the Dual Lasers. The stats
There have been countless fails I have committed when I got to use a new killstreak reward. For example, this one time I got a valkyrie rocket and like a moron I thought that the goggles on the screen just let you command some kind of UAV that shoots rockets at places you mark on the map. Turns out that the goggles were the 'scope' for the valkyrie rocket launcher.... This ended up hilariously with me going prone inside a safe room and launching the rocket, only to have it explode on the floor 2 feet from my face :) Even more annoying is the time I worked SO hard to get a gunship
When firing a multi-shot weapon in FTL: Faster than Light, such as the Burst Laser Mk II, Each shot has a separate chance to hit or miss it's target. Say I'm firing at an Engine Bay on an Automated Scout with no shields. For the purposes of this example, lets say that the ship's current evade chance is 20%, and the Engine Bay is fully powered and has 2 hitpoints. I fire my lazor Burst Laser Mk... the original 20% chance, or the new 15% chance? When does the enemy ship's evade chance get calculated?
I'm a level 900 wizard in Gemcraft: Labyrinth, with around 8500 skill points. My general goal is to create a Y/O/L supergem that goes in a trap, with a B/C/P before it that slows/stuns/armor-shreds things to soften them up for the killing gem. I used to play this game religiously, but fell out of it after not being sure how to proceed with high-level Endurance runs. I have max stats... in the killgem, as well as when to squish out the orange. Other tips in general would be appreciated. EDIT: I play with setting at max aside from Waves Get Tougher Faster.