I'll try to clarify with an example.
Let say I buy a Forward Grip certification for the AF-19 Mercenary under the "Weapon" tree of the Engineer, will it also be available for the Light Assault class, since they have that same default weapon? (AF-19 Mercenary).
Since Certifications costs some point, I wanted to know if I'd have to buy each of them maybe twice.
Thanks a lot!
Yes, they will have the same attachments. If you want to switch to a different carbine you have to buy them again, though.
seems to already do pretty nice damage, but they can still accept a weapon (I think a sword-type weapon and a shield). I've never seen this particular mercenary ever use a melee attack before (then again, I don't pay much attention). So, other than having properties that would affect magic damage, resistances or similar obvious benefits; does the weapon help the damage of my mercenary? Maybe...In Diablo 2, giving your mercenary a weapon will vastly increase their effectiveness. Giving my Act II mercenary a 3x socketed pole with Rubies or Topaz for example basically lets them 1-hit
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Act II mercenaries are capable of only using polearms, spears, and javelins. Polearms are the obvious choice due to the number of good runewords that can be made (particularly Insight and Infinity). The Arreat Summit lists stats for the rangeadder (the weapon-related portion of the melee reach calculation) of each elite polearm (with similar stats for lower-difficulty polearms). Are Act II mercenaries affected by the weapon reach? Against the same size monster, will my Act II mercenary have a smaller reach with a Scythe or Thresher than with a Poleaxe or Great Poleaxe?
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