Playing through the various games, the one I've had the most trouble with is the confrontation game. The fact that you can lose (at least) 9 popularity from losing this game makes it very high stakes. And, the fact that it's the last game you play before you lose, makes it very important to win. Nonetheless, I've had a hard time wrapping my head around the tactics of this particular game.
Are there any tips, tricks, or general strategies, to beating the confrontation game?
I am have difficulty beating dungeons with the Fighter. Any tips for this dungeon and future ones?
Ok, in this question I am obviously asking for SPOILERS, so be warned. I recently finished playing Venetica, and I really enjoyed the game. However, it seemed to me that I messed up the final confrontation with the heroine's brother Leon in the Doge Palace. Once the fight started, I lost sight of him. When I had finished the guards, he wasn't in the room anymore, neither alive nor as body. Also, he is never mentioned again for the rest of the game. So my questions are: What exactly happens to Leon at the end of Venetica? Are there even multiple outcomes? What are the player's possibilities
facing away from me and moving towards the closest border of the world (i.e. if I'm east of the spawn point, he will appear east of me, heading east). This makes for very quick, very messsy battles with him, which I inevitably lose. I attempted to simply spawn him in the middle of the underworld and he simply did the same thing - he spawned to the side of me, moving away. Since I was behind him, he dragged me in front of him, which had the unfortunate effect of trapping me against an underworld skyscraper underneath my bridge, drowning in a pool of lava.
-by-email game, while Warlocks is played on line, through an interface screen. There are also some small differences in the games rules and mechanics. I had a deeper look at the detail and I found... of Lightning", but that has no impact whatsoever on game mechanics. From a comment made by Pierre to this question (thank you, Pierre) I also gauged that summoned monsters can be ordered to suicide by their controllers, making this way Charm Monster spell much less interesting and useful for the game (when an opponent is about to charme your monster you order it to commit suicide so you won't see
the outer mid turret before the inner mid turret, and the inner mid turret before the inhibitor one. This is due to the fact that minions are key to actually hitting turrets without dying a very quick death, and they reach said turrets in precisely that order. That said, is it possible to break the sequence? If you take a late game team that doesn't mind taking the turret shots, could you run straight past the outer turret and just start beating on the one behind it? Or do turrets behind the front lines have invincibility? (Much like how the Nexus turrets can't be harmed unless there's an inhibitor
I imported my Mass Effect 2 Shepard, which in turn was imported from Mass Effect. The obvious benefits of starting a New Game+ is that I'll keep my level from the end of Mass Effect 3, but I've been hearing that starting a new game+ with a character that was previously imported, will cause you to lose some of the benefits you got from importing your character. What exactly will I lose vs what I will gain from starting a new game+ The reason I ask is because levels don't matter so much to me, since by the time I finished ME3 I had all the skills I wanted.
I am having real issues beating the last battle. It goes fine until the 2 mutons and all the minion commanders show up and at that point, I am often already out of ammo. Due to their jump ability, the 2 Mutons close in very fast and the drones that always lift my squaddies lead to my defeat. What is the best combination in squaddies? I use a tech with a rocket turret and a sniper. Are there any other hints beating this? Normally I didn't have much issues with the game, but this last battle is giving me a true headache.
In the hospital I noticed a paw-shaped keyhole; You only seems to take notice of it after "new game plus" e.g. beating the game. Is there some way to open the door? Since it's optional and apparently NG+ only I assume it's required for a certain ending?
suffer from motion sickness when playing games from a first person POV, and the combination of the low FOV and the fact that the targeting reticule so easily blends in with the background makes it so I can play this game only in very short sittings before I start to feel ill. While the low FOV contributes to this, I'm loath to change the FOV because of the number of puzzles I've come across so far that change depending on the direction you're looking or actually require you to be looking in a different direction. Seeing as I'd like to try to play the game "as intended" as possible, I'd prefer only