I started playing Leon's campaign in Professional as I always choose the difficulty before last...I would like for these questions to be answered please.
When making a character via the clubhouse you are given a variety of stats, however neither the game or manual contains any information on what each of these stats means. I certainly can take a few guesses what they stand for, but I'd rather have some concrete information. The stats are as follows: Power Serve Stroke Volley Spin Side Top Slice Move Speed Acceleration Agilty
I initially played the game in normal difficulty. After the first level, the game recommended that I play in 'hard' difficulty, instead. I would like to know how difficulty changes between the difficulty levels. Specifically: Do enemy numbers increase, or will their numbers stay the same? Or do enemies just have more hit points or deal more damage? Know by how much they are increased? Any enemy AI behavior differences? Do they become 'smarter'? Any other differences between the difficulty levels? Any difficulty differences when you're playing a New Game Plus (separate from
With the new difficulty system I was wondering for Torment 6 if it was worth putting a Ruby in my helm instead of increasing my survivability with an Amethyst. How does the bonus from the ruby interact with the new XP bonus from Torment level ? Is it : Additive : Put the total of XP bonus in T6 up to 1633% (1600% from T6 + 33% from Ruby) so a monster worth 100 XP now brings 1633 XP Multiplicative : A monster worth 100 XP will bring me 1600XP (T6) * 1.33 (Bonus from Ruby) = 2128 XP Thanks
Planning to play Anarchy Online after a long time; and want to do something I never got around to earlier - make a twink to kill Abmouth. Some limitations or conditions of what I want to do: Froob! No perks :) Not super rich, no GA etc. Self-buffed only if at all possible I prefer Neutral; but can go for Omni or Clan if sided equipment is essential Any profession is fine I don't need 100% success rate, I do understand it will be harder without outside buffs
I believe I've researched everything. This is what I have researched so far, and I'm at the very end of the game: Xeno-biology Arc Thrower Outsider Shard New Fighter Craft Hyperwave Communication Ethereal Device Weapon Fragments Alien Materials Experimental Warfare Elerium Psi Armor Carapace Armor Skeleton Suit Titan Armor Ghost Armor Archangel Armor Beam Weapons... Autopsy Sectopod Autopsy Ethereal Have I missed one or is the game bugged? I'm playing on the Windows/Steam version.
########## Based on what I can determine the error only appears when I open NEI to look for an item. The error does not happen when I fly around, dig, etc. Here is the stuff I have installed so far...I am trying to get a set of mods running for a private server. When I go to test everything in single player creative mode I get this output in my console output (MultiMC's debug console... on what could be the problem would be great, thanks in advance.
- Act III and Act IV iLvl 61: 9% iLvl 62: 1.9% iLvl 63: 0% [...] I'd like to know if this also affects Whimsyshire: Do mobs there (on Hell difficulty) also drop ilvl 61/62 now? I think so because mobs in Whimsyshire usually seem to drop items of the same quality as Act IV of the chosen difficulty. Otherwise, the entrance to the secret level is located in Act I which isn't listed there. Sadly I can't find this out myself as I only got the Staff of Herding for Normal difficulty till now.
Blizzard is doing a +50% xp weekend in Diablo 3, and I'm wondering if and how it stacks with the other xp bonus' from difficulty tiers. On Expert Additive: (1+difficulty+.5)*base 1k xp monster in normal now equals 2.5k xp Net gain = +150% Multiplicitive: (base + .5*base)*(1+difficulty) 1k xp monster in normal -> 1.5k xp with weekend bonus -> 3k xp on Expert Net gain = +200% the quantifiable difference really becomes apparent at higher difficulties: On Torment IV Additive: (1+difficulty+.5)*base 1k xp monster in normal now equals 9.5k xp Net gain = +850% Multiplicitive: (base
In Dwarf Fortress adventure mode called shots (aimed attacks as they're called in the game), have two modifiers. Difficulty (Chance to hit) Easy Strike Tricky Strike Difficult Strike Squareness (Damage Modifier) Can only graze Square Very square How are these things determined, and can they be manipulated to give me an: Head Easy Strike, Very Square