In PVE, in the process of leveling up, you find better armor and weapons, and those have better / higher stats.
Assuming you're level 50 with appropiate-level armor, what stats are given to you when you're scaled down? Does the stats given by the equipment remain? How does it scale?
Now, opposite case in WvW: since you use your PVE equipment but you're scaled up, how does the equipment scales? Having a full 80-set with appropiate stats is much superior to a lvl 50 character with appropiate-level equipment? How does that work?
I'm pretty sure that the harder a level is, the better the stuff found inside will be. For instance, the first 5 levels of the normal mode will only unveil weapons for level 1 to 10 (approximately), while the first 5 levels of the insane mode will unveil level 50 weapons. But does anyone know how random the stuff is dispatched through the levels ? Is it possible that a specific level 50 weapon can be found in different levels ? Or is it carried FOR SURE by one of the monsters of a specific level (and in this case, if you really want that weapon, you'll have to re-play the level until you
My follower Jordis the Sword-Maiden is supposedly fully maxed out in terms of her skills set and has reached level 50, but I've noticed her perks aren't in effect. She's currently equipped with full Daedric Armor and dying almost effortless by upper level enemies such as bandit marauders. I've tried using the Wabbajack numerous times to reset her stats and it's no use. I've also noticed that her equipment is slightly greyed out whenever I try to trade her items and this problem is also not responsive with the use of the Wabbajack either. What other solutions would you recommend?
Possible Duplicate: How are attributes allocated? Every Paragon level will reward you with: Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level; 3% Magic Find and 3% Gold Find1 I can't find a decent explanation on how these core stats scale for each level. Exactly how much does each stat change with every successive Paragon level? Are the gains more significant after a certain point, or are gains linear with Paragon level?
that farming bosses to get the legendary you want is the way to go, but the one thing I can't seem to find out is: Do any of the mini-bosses (and therefore, their loot drop) scale with your level? Note: In Borderlands 1, I could revisit say Jakob's Cove after completing it and the enemies (and bosses) had re-scaled to my new level. Note 2: I'm not talking about scaling when you start a second play... Possible Duplicate: What factors determine enemy levels or: How do enemy levels scale to the player character’s? I'm currently working my way through Borderlands 2, first play-through
After researching the 'Guild Armor Contract' and 'Guild Emblem Template', you're presented with the option of purchasing Guild Armor as shown below: NOTE: This particular vendor is located in WvW spawn location. Can someone explain how this works? Is it a once-per-armor item? Will it remain with a transmute? etc. Thank you
I'm a level 900 wizard in Gemcraft: Labyrinth, with around 8500 skill points. My general goal is to create a Y/O/L supergem that goes in a trap, with a B/C/P before it that slows/stuns/armor-shreds things to soften them up for the killing gem. I used to play this game religiously, but fell out of it after not being sure how to proceed with high-level Endurance runs. I have max stats... starting mana, it will cost much less to get more mana in the long run. Mana over time and per kill makes it easier to get better gems faster, and damage is...damage. I'm also wondering how much
(+) Fire Amp and Kagutsuchi Vow (Amp and +50% accessory is the largest effect you can have) (+/-) Fire Boost, Fire Amp, and Kagutsuchi Vow results in only Fire Boost and Fire Amp stacking Resist effects from affinities, skills, equipment, and spells stack: (+) Ukobach (innate Resist Fire) + Resist Fire (learned at Level 6) + Kagutsuchi Pin (Fire damage down 50%) + Red Wall... armor (i.e. Musashi Shinai and Haikara Shirt/Mandara Robe) (+) Cool Breeze and Relaxing Wave (+) Apt Pupil/Omega Drive and Revolution (thanks Nasada19) (-) Evasion skills/equipment granting
corroborate any average damage figures), but it seems sad that cool “uncommon” rifle is worse than “junk”, and three times more expensive “rare” level 9 M16A4 is marginally better than said “junk”, though, again, more useful as it was available earlier. New equipment in the shop arranged by level, but better quality stuff stands out with much larger prices (too much, in a way, given the slight edge...The items in Jagged Alliance Online (armour and weapons) have two ways of distinguishing themselves one from another, similar to other modern RPGs: level of the item, and quality scale (from “junk
Possible Duplicate: Can ilvl 59-60 items compete with ilvl 61-63 items? In 1.0.5 turning on monster power makes all levels of inferno items able roll level 63 affixes. Does this ability to roll higher stats affect base dps of weapons or base armor of items as well? The main goal of this question is to determine what items should be discarded if they have no chance for rolling maximum stats. Bonus points if you can determine the likelihood that lower level items can roll 63 affixes and base stats. I.E. Just because level 61 items can roll 63 affixes, doesn't mean they have