Can't kill Alain Dufont with Dwemer Ballista in Dark Brotherhood 'Mourning Never Comes' quest

Sandokan
  • Can't kill Alain Dufont with Dwemer Ballista in Dark Brotherhood 'Mourning Never Comes' quest Sandokan

    I'm on the Dark Brotherhood 'Mourning Never Comes' quest, to kill Alain Dufont.

    I'm standing atop of the ledge looking down on him. According to TES wiki, you are supposed to be able to fire the Dwemer Ballista in order to kill him, but that doesn't work. When I fire off the explosive arrows, they hit the ground at his feet but nothing happens. Alain and his bandits don't even react to being hit and they take no damage.

    Has anyone encountered this bug?

  • The best fix would be to kill him manually but if you don't think this is possible then try to reload a save.

  • This happened to me. I solved it by firing an arrow a bit closer to the ballista so that they would walk towards it and better in the line of fire.

Tags
skyrim
Related questions and answers
  • It appears I have missed the graveyard scene for the quest and nothing I do will trigger it. Hjerim's door requires a key and talking to the guards and people do nothing. Talking to Jorleif about buying the house only makes him say that there's a mess. creating new question as these other questions are similar, but don't share my exact symptoms. Also, it looks like some of them have started them and broken them (because its so full of bugs)

  • In the quest, Retaking Thirsk, you need to help a group of Nords kill all the Rieklings in the Thirsk Mead Hall. While in the quest, The Chief of Thirsk Hall, you need to help the Rieklings in the Thirsk Mead Hall kill all of the aforementioned Nords. This means that I will have to choose a side. What are the advantages and disadvantages of siding with either the Nords or the Rieklings in these quests? The UESP wiki states that (from the Retaking Thirsk article): This quest has no rewards except making a blacksmith and a Heavy Armor trainer available[verification needed— see talk

  • UESP's article on the Atronach Forge seems to imply that there's only one, in The Midden at the College of Winterhold. However, I seem to recall stumbling across another one during a quest at some point. I'm having a hard time remembering when/where this was, so it's perfectly possible I'm mis-remembering. Can someone tell me if I'm crazy, or if there is actually another Atronach Forge that's just not been documented on UESP? Could it be not documented because it's not usable?

  • (I suppose there could be minor spoilers for the main quests, but nothing lore related). I'm doing "The World-Eater's Eyrie" quest (Wikia, UESP). In the temple's exterior parts, I get enormous amounts of draugrs. Screenshots: Is this normal? I play with some mods (all well known and endorsed ones), but none seem to be able to affect the spawn probabilities of enemies. In fact, I've never encountered such a phen

  • Some folks have had trouble with their mannequins disappearing once you hang armor on them. My problem's worse - for me, the mannequin never appeared in the first place! I bought Vlindrel Hall, the player house in Markarth. There is supposed to be a mannequin in the living room once you buy the living room furnishings, as I did before I went inside the house for the first time. Unfortunately... the mannequin truly doesn't exist, or has glitched itself into a place the player cannot reach or see. How might I fix this?

  • I was reading the UESP wiki's "Skyrim Glitches" article, when I came upon this gem: Invisible Exploding Fireball Arrows These can only be acquired while on the quest Rise in the East... you can stockpile is only limited by the amount of time you want to spend hanging around at the end of the quest getting hit, since they are weightless. It describes how to get those arrows by playing through a particular quest and "catching" the arrows. I am thinking that the same arrows can be added through console commands, instead. Anyone know how I could do this? (What

  • As part of the quest "Mourning Never Comes", I'm tasked with dealing with a problem in Raldbthar. Once I completed my objective, I noticed the dungeon continues further along. I've gotten pretty far... quest, "Discerning the Transmundane". But I was interested to see if I can just press on anyway, like I can do with other quest dungeons. I looked around online and in the official strategy guide..., perhaps, a hidden lever to turn them off)? Or are they there to prevent me from continuing further until I have the appropriate quest?

  • I am close to finishing the "To Kill an Empire" mission in Skyrim. I learned that after this mission... ...most of the members of the Brotherhood will be slain. Just recently, I learned some... for Discerning the Transmundane quest). Her corpse can be found on the table where Festus Krex, Babette, and herself usually stayed." Reference: http://elderscrolls.wikia.com/wiki/Gabriella It got me thinking that should I postpone finishing this quest until after I complete the "Discerning the Transmundane" mission? Is there any implication or negative effect if I finish the Brotherhood mission

  • I got a Skin of the Ancients relic that has a 'Fire Resistance +26.1%' effect: If I'm playing as Krieg the Psycho and spec'ed into the Hellborn skill tree, will I get less fire/burn damage if I set myself on fire with this relic equipped? What about adaptive shields like the Neogenator or Evolution? Will setting one's self on fire trigger the adaptive shields to resist fire element damage? Will it lessen the fire/burn damage I get if I set myself on fire? This post from the Gearbox Software forums state that "the adaptive shield does help reduce the [burn] effect." Can anyone confirm this?

Data information