Is it possible to have more than one spawn point (Red and Blue spawn points) in a map I am creating? It might be uploaded to a server, but I'd like to know a server and a client way.
When I join a server and try to move I am immediately pushed back to my spawn point. Please help me!
I made a hunger games server a while ago and I need help setting spawn points in my arena. I want to use the same arena for ever single game. In the first arena I used world edit and set the points and created arena 1 and I set the spawn points sg setlobbyspawn next and it worked and set all of the 24 spawn points. In the second arena i used world edit once again and created the arena and when i try to set the spawn points, it sets an extra spawn point for my first arena not the second one.
I am curious on how to make a dupe that I can save/spawn on a server? I play on the ByB Dark RP servers a lot and how do I make a dupe on that. People tell me to use the Advanced Duplicator tool, but they won't be any more specific than that. Please help. Thanks!
I'm trying to reproduce a classic Halo 2 gametype in Halo: Custom Edition. It's Shotty and Snipes, which is what it says on the tin. Sniper Rifles and Shotguns, with no shields, with unlimited grenades and no shields meaning pretty much one-hit-kill at long or close range. I've got unlimited grenades on, as well as no shields. The only setting I've got with weapons is "snipers" which is sniper rifles and pistols. I would like no weapons on the map, just players to spawn with Shotguns and Snipers with unlimited ammo. Does the decicated server program offer up any more controls than
I've had an Ace of Spades server I can play on with my friends, but I'm new to the Pysnip servers and such. How do I change the spawn point of players? I've just loaded up the Nuketown map, but it seems all the players spawn in the water and die. This happens with both Nuketown and Nuketown 1.4. P.S. I can just turn water damage off, but then the players have to swim back to the island every time.
that I want to be part of the new world. So I edited the old one with MCEdit, i.e. surrounding it with Bedrock and creating new chunks far from that old world and moving the spawn point there. Questions Copy existing "world" to new Server: Is it correct to copy a "world"-folder and only deleting the "players"-folder in it? Or do I have to adapt more than that to have a properly functioning world.... Is it of any importance that this number is the same like the one in the "server.properties"-file of the new Server will be? (In MCEdit I create the "start" of the new world, far away of the old
There is a feature in minecraft, that an arrow will break item frames. However, on SMP server users can protect their regions and the region is smart enough to check the origin ID of the arrow. Still, I wonder if anyone could mess up with our spawn's crafting tutorials (which are made of item frames). One way would be leading a skeleton archer to the spawn, but I guess that would require inhuman patience. Also, dispenser arrows seem to be anonymous, but in my case that's something don't have to worry about.
While playing on some protected server, I noticed that once I had set my spawn point to one of the beds on the map, I could not revert to the default spawn point, since the bed as well as the room was protected from griefing. Is there any other way to revert to the default spawn point?
Recently my friend got his computer fixed and he was finally able to join my server. He was lagging a bit at first but then he made some changes that seemed to improve that. I also added another GB of RAM to my server using this code: java -Xmx2048M -Xms2048M -jar minecraft_server.jar nogui At this point it all went to hell. Another friend joined the server who experienced little to no lag (no more than usual), however my client completely crashed. This began a series of crashes from various simple actions: Placed some pipes: 2 crashes Removed pipes: crashed again I