Recently my friend got his computer fixed and he was finally able to join my server. He was lagging a bit at first but then he made some changes that seemed to improve that. I also added another GB of RAM to my server using this code:
java -Xmx2048M -Xms2048M -jar minecraft_server.jar nogui
At this point it all went to hell. Another friend joined the server who experienced little to no lag (no more than usual), however my client completely crashed. This began a series of crashes from various simple actions:
I reverted to the old code but it I'm still experiencing lag. I also tried removing my map and reinstalling the server launcher with the map in the folder. I believe I set it up the way it all should be, but nothing helped. Any help or suggestions would be greatly appreciated.
) Running through Chrome: Error code 11004, Maplestory not run at all. 2) Running through internet explorer: Can select server, when I choose a channel, instantly crashes with no error messages. 3) Running through gamelauncher.exe: I see the in-client log in window, and enter my email/pw. However, clicking the login button does nothing, and after the while, the game crashes with the message 'you have been disconnected from the login server'.* Extra information: 1) I am running a dual-monitor set up. I have had some problems running other games in the past because of this reason. 2) I am using
"not the same"), the port numbers are different between my LAN server device and whatsmyip.org's external ip. This is also observable when my friend's ip tries to connect to my LAN server device. Also, notice... a static IP for my LAN device running the server I can access the internet with all devices inside my LAN I successfully pinged my router using whatsmyip.org I have UPnP enabled My friend cannot...My friend cannot connect to my Minecraft server. How do the the different ports shown in my router's log affect port forwarding? What can I change to allow my friend connect to my server? I believe
I was fixing another bug at baatle.net now it is done after a few days but this got at the foreground now -.- . So I start the battle.net application I enter my details and then the games tab stays on "Loading account information" for a very long time. Options are working nice, the other tab with the news is working smooth also, but this does not.. At the end of this 1-hour waiting I get a message which says: "Oops, something crashed *blah blah blah*" And redirect me to a blizzard help page. The summary was a problem with communicating the update manager/agent. Also I am running
On Skyrim for PC, whenever a yes/no dialog pops up ("Are you sure you want to exit alchemy?"), or a dialog with just 'ok'("You learned the _ enchantment"), I can't do anything. I can't right click or left click on the yes or no or anything else on the screen. EDIT: It appears I can press 'y' for yes and 'n' for no, but nothing seems to work for 'OK' dialogs. I get "stuck", and there is nothing I can do. The sound still works and the hover effects for buttons still works, so the game hasn't crashed, but the game becomes unplayable. What should I do? I use a mouse. I don't have any mods
Two weeks ago I borrowed an Oculus Rift for the weekend and installed some mods for it, following this guide. Now I'm trying to run it again without the Oculus, and it instantly crashes to desktop. Behavior I click on Skyrim in my Steam library, and then click Play from the launcher. A console window pops up for half a second, closes, and the game doesn't run. Sometimes I see a black screen flicker up and then close. What I've tried Running Skyrim from SKSE. In this case, I see the SKSE console window flicker up, then another console window, and the game doesn't start. Uninstalling all
directory with the latest versions Running all Windows Updates I could find None of which seems to have made the slightest bit of difference. Has anyone else had this problem? Is there some magic...I'm having trouble with Bit.Trip Runner on my laptop, installed using Steam. I try to open the game, it tries to do its "initial install", then thinks for a moment with a black screen, before failing with the Windows error runner.exe has stopped working. (So useful!) I've asked a friend of mine to try loading the game, and it's working for him, so it appears to just be me. It's also worked
as it can be joined by users over internet. There is also some way of hosting a dedicated public server, but I am not much sure about that. Now, my questions - Will the servers simply created by clicking on "Start a server" be visible by other users when they go to "Join a server"? If not, I guess users who know my IP, port can join my server by going to COD terminal and typing connect IP...First of all, I have little knowledge about hosting a dedicated public game server so I may be using some wrong terms in this question. Please correct me if you find something. I know that we can
I am running a dedicated vanilla 1.6.1 server so that my friend over in America can connect and play along with me. The server is whitelisted, we're both in the list and have OP permissions. Playing creative mode. We're building TNT cannons, some of which are designed to launch your player. We built one example which can launch a player over 700 blocks high - and my friend has no problem using... the allow-flight flag in the server properties file to true, but it still causes the warning to show. Any ideas as to why I am affected, but my friend isn't? Computer specs: Intel i5 3570k processor
Possible Duplicate: What is (or rather, was) Herobrine? Does herobrine exist? On the Minecraft launcher start screen (just after you launch the game) it says 1.3.1 Single-player now runs a server internally and some more stuff, but at the bottom it says removed Herobrine. Is that true?!