In the game Wizardry Forsaken Land for PS2 I read in PeiPei's Journal about Special Powers and see the option in the item-menu. But if I try it, I get the message: 'You are lacking special powers'. What do I wrong? How can I release special powers?
OK, I found out, that only some items support this option. Most notably are the class-change-orbs from Kasta's shop on B5.
What special powers do the golden apples give you in Happy Jump for the Kindle Fire?
of the game. So I have been researching how to make a mod with abilities where effect scales with level and armor skill buffs/perks instead of scaling down with cost. There are several overhaul mods that do similar stuff, but it appears that they use global modifiers to nullify the default cost scaling. I don't want to use global settings to implement this - just in case I ever want to release......). This just made them not show up in any powers and abilities tab. Next thing I tested is implementing them as non-aligned Powers with no cooldown. This appears to work somewhat, but it appears
I got the Day Z mod with my copy of Arma 2 in this week's Humble Bundle and I was wondering; is the modification of Arma 2 version compatible with the standalone release of Day Z? Am I able to play with people who have the standalone release with my Arma 2 modification release?
In Grand Theft Auto V, how do you buy special cars? I just went into my garage and it said press right on the d-pad and it showed one special car. I was wondering how to buy more.
It's technically the release day for Pokemon Battle Trozei, seeing as it is after midnight where I am. I went to the eshop, however, and while I can find the game and view its details, I can't actually purchase it yet. That makes me wonder - is there a specific time of day after which games that are due to release on the eshop for that particular day will release?
If I have both Ashley and James in my team and they are using their ammo powers (disruptor and incendiary), can they set off power combos while shooting at the same enemy?
This has been really frustrating for me: My units don't actually move when I release the right mouse button, but when I end the turn. (If I tell a unit to automate its movement, it moves during my turn.) How do I get them to actually move when I tell them to? This makes attacking enemy units incredibly difficult because my units just move onto the tiles as they move away!
Certain powers in Mass Effect 3 are able to penetrate cover such as Shockware and Smash. These powers are incredibly useful for spamming enemies without exposing yourself to damage. Are there other powers in Mass Effect 3 that have similar properties?
There seem to be different levels of the different ammo powers you can apply as a bonus for one multiplayer round: I just got the Incendiary Rounds II in a Veteran Pack I bought, and I'm wondering how much better the level 2 ammo powers are than their level 1 counterparts. As far as I can tell the type of pack you buy determines which level you get, depending on how much better the higher level powers are I might want to buy more Veteran or even Spectre packs.