I've been reading the Borderlands 2 Wiki's "Shield" article to create my own shields through Gibbed's Save Editor. I've learned that shields have the following parts: Body, Battery, Capacitor (each could be made by a different manufacturer) and that they modify the following stats: Recharge Delay, Recharge Rate, Special 01 and Special 02. With a few exceptions, the body, battery, and capacitor are interchangeable on a shield. Shields also have a separate "Manufacturer" property (shown in-game) separate from the above-mentioned parts.
Since some shield component manufacturers have a better stat modifier of certain components, and to create the best shield for my character through Gibbed's Save Editor, I would like to know which shield component modifies which stat(s).
Editing shield components in Gibbed's Save Editor:
I played through the game and all its dlc-s back in the days...and now I have the Citadel DLC which I'm playing. My problem is that after reinstalling ME3 it reset my DLC-s so I can play through Omega (and the others) again. This means that I don't have the "Flare" power anymore because I can get it from Aria. So how can I hack my game to get that power? I know about Gibbed's editor and coalesced.bin but I was not able to do so so far. I know about this wiki page but the suggestions for "unlocking bonus powers" is no good because in the mentioned array there is no power named "Flare"
I got a Skin of the Ancients relic that has a 'Fire Resistance +26.1%' effect: If I'm playing as Krieg the Psycho and spec'ed into the Hellborn skill tree, will I get less fire/burn damage if I set myself on fire with this relic equipped? What about adaptive shields like the Neogenator or Evolution? Will setting one's self on fire trigger the adaptive shields to resist fire element damage? Will it lessen the fire/burn damage I get if I set myself on fire? This post from the Gearbox Software forums state that "the adaptive shield does help reduce the [burn] effect." Can anyone confirm this?
I was on my second Character, and had him at OP8 very early into the first play through. I then completed True Vault Hunter Mode on OP8, I then went to play Ultimate Vault Hunter Mode on OP8 and I was back at LVL72 and could no longer play with my OP8 weapons. So does anyone know why this is happening? Is it a bug? Or is there something I should not have done? What is OP (in case you are confused)? OP8 is a short term for 'Over Powered LVL8' it is part of the new DLC, in which you receive LVL80 gear for your LVL72 character. More information HERE.
Phalanx Shield is a tier 3 skill in Axton / the Commando's Survival skill tree. It is described as: Your Sabre Turret projects a Protective Shield. The Shield attempts to block enemy ranged attacks, but lets friendly ranged attacks pass through. Enemy movement and melee attacks are not affected. I am curious if it works like the player character's shield. Do shock element attacks deal more damage to it? Do elemental damage modifiers for the other elements affect it too? Does it also recharge?
I'm currently playing as Gaige and I noticed after sprinting for awhile [as expected] I started hearing a breathing noise, but I continued. Apparently I've got unlimited sprint? the game never slowed me down (while sprinting I mean) is this a bug? In most of the games I've played when I hear the breathing sound effect it means that I can't sprint for a little while and have to let it recharge. If I do have unlimited sprint then why do I hear the breathing sound effect, is it just for atmosphere or what?
I'm trying to unlock Tier 6 weapons in my original playthrough of Mass Effect 3. I know that normally I am supposed to run through the game and do a new game plus+ for Tier 6 of all my weapons, how do I do this without going through New Game Plus. I know that I can do it with editing the Coalesced.ini file, using an editor of course, but what part am I supposed to edit. I'm linking the Tweaks file for reference: http://masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_3)
In Qonqr, you can purchase upgrades to your "scope", 2 of which add percentages to attack or defense. Does anyone know if, when you purchase one of these upgrades, this causes your existing nanobots to have the new attack/defense properties?
I've just maxed the Refire and Deploy skills of the Soldier / Roland to maximize the reduction of the cooldown of the Scorpio Turret skill. I am now thinking of increasing the damage of the Scorpio Turret. It seems that I have three skills (from the Infantry and Support skill trees) to choose from if I want to increase the damage of the Scorpio Turret: Sentry (increases Scorpio Turret damage... should I put the next skill points that I get to maximize the damage that the Scorpio Turret inflicts? Also, what if I have an Artifact that adds elemental damage to the Scorpio Turret? I currently
I've been traveling back to T-Bone Junction to finish some of the missions, and I find on my way to the Sunken Sea that some of the time, the Ridgeway is blocked halfway through so that you have to fight or run past a few dozen Crimson Lance warriors. However, the other half of the time the roadblock is gone, and I can just drive through the area instead. Is there anything in particular that determines whether the road will be blocked or not? Searching around, I've found several different theories: The Wiki page for the Ridgeway says that it depends on your mission status: If Prison