I'm playing SNES games on the Wii U virtual console and I've noticed an annoying quirk: the gamepad can be mapped to player 1 or 2, but the first Wiimote/Classic Controller pro I activate will ALWAYS be treated as player 1. This means that if I want to use the gamepad as player 1, I will need to leave TWO wiimotes on just to get one paired as "controller 2", since the gamepad doesn't count for ordering.
Is there a way to force a single wiimote/classic controller pro to act as "controller 2" or otherwise change which controller maps to which player so I can play 2 player games using only two controllers instead of three? I can change which player uses the gamepad, but what if I want to use the gamepad for player 1 anyway?
are assigned Controller ID 1 and 2 when they power on, as soon as one of the USB pads gets plugged in, it commandeers the "earlier" controller IDs. This works okay for some things (like Dolphin) where I can assign a specific device by driver to a specific controller. It doesn't work so well for other things (like MAME) which operate solely on controller ID: the DS3 bindings for player 1 are suddenly...So I have a media/gaming box set up, along with some hacky bluetooth/dualshock 3 drivers for primary controllers. It actually works pretty well as it is for singleplayer or two-player games
Since I am near the end of Metroid Prime 3: Corruption for the Nintendo Wii, I am considering new games for me to play next. I am interested in Metroid: Other M, but I want to know without spoliers how well it takes advantage of the Wii's unique capabilities. For example: Metroid Prime 3: Corruption has certain moves Samus can perform which are invoked by "flicking" the Wiimote or by casting..., and the game uses a point-and-shoot interface of the Wiimote for aiming. However, Metroid Prime 3: Corruption does not take advantage of the Wiimote's ability to play sound. As opposed to a game like
I tried playing Really Big Sky with a controller on my PC. When I turn my controller on I am prompted to press A on my controller to join, but then the controller ends up associated with player 2. How can I associate the controller with player 1, then?
!) The problem is I want to use my generic gamepad. I have a few of them for game development so it seems daft to buy an X360 controller for one game. But after half an hour of searching via Google, I can't find a suitable tutorial. Can anyone help me with this? I do have a PS3 controller if that makes setting controller-based gameplay easier. Thanks to any who can help! EDIT: Where in the game is the ability to change controller methods? I am looking for anything to do with the so-called "X360 controller" section but I can't find it.
to the "point the remote at the screen" dialog. There's no way to interact with the dialog but to comply or cancel. Using a classic controller doesn't seem to change whether the screen prompts you. Is there some way to get into Wii mode on a Wii U without the sensor bar at all? I have wiimotes, classic controllers (pro and normal) and nunchucks, and a Wii U pro controller if any of that helps. ... to point the wiimote at the screen. Now I actually play wii 95% without the sensor bar anymore since most of what I play allows the classic controller, as does the UI. But it seems to not let me
I bought a new Wii U a few months ago. I most often play Mario Kart Wii (in Wii mode) and have been noticing an increasing amount of fits of controller lag. I know that the Wii isn't known for lagless controllers, but this isn't typical .1 or .2 second lag for all input. We'll be playing fine for twenty minutes, then all of a sudden the Wii will have one of these "fits" where all controller... control. What can I do to fix this broken Wii U?
I'm trying to decide whether I'll want a Wii U pro Controller, but I'm not finding any information on which games are going to be able to use it, and if any games are requiring it. I was thinking the back if the box might give that information, but I haven't seen that icon on the back of any boxes, but finding the back of boxes has also proven difficult. How can I figure out if a game is compatible with the Wii U pro controller?
I know people have asked this question but that was like 3 years ago. So my question was if I buy a xBox / PS3 in US then: 1) Will I be able to download games here in India? 2) Will I be able to buy games(cd /DVD) and install and play it? 3) I have a Microsoft wired controller, So my choice was to go for xBox 360. Will this controller work fine with the xBox? 4) Also which console is better for multi-player non-online games. So I can play it with my brother. Thanks in advance guys!
I've been using MotionInJoy for quite a while in order to use my PS3's controller as a gamepad, but have never been able to overcome a very serious issue I'm having with this setup. I never shut my computer down, as I prefer to have it hibernate (I'm on Win7 64-bit, by the way). However, whenever I hibernate my machine with my PS3 controller plugged in after having used it as a gamepad, I am... computer before hibernating. There are two main disadvantages to "solving" the problem this way: It's a hassle. It's something you can forget to do. I'm looking for a proper solution, where this issue