I've experienced that killing people in the own team becomes more and more common. Sometimes it's because they want to have the vehicle you're taking, sometimes I guess just for fun (I've even seen someone named "Teamkiller...") or as a revenge for being (possibly unintentionally) team-killed.
This is no fun at all and can turn the whole game around.
Losing a few points and having team kills in your record doesn't seem to scare many people off. For example, experienced players can easily compensate for -100 points for shooting a team mate before entering a helicopter, by then taking that helicopter and destroying tanks.
How can I remove teamkillers that are ruining a game from Battlefield Bad Company 2 Hardcore games? How can I keep them from coming back?
I'm trying to figure out how long it takes to bring a character from 1-60 using the most optimal gear in the game. However, I can't seem to figure out how to see how long I've been playing that hero for. I know that for dead hardcore heroes listed in the Hall of Fallen Heroes, it shows the total time played, but how can I find total playing time with heroes that aren't dead yet?
reason I don't get that second stream of DNA points after the entire population is infected and I switch my plague into a lethal mode. Even after a couple of billion people have tragically succumbed to my creation, there are no automatic DNA points... just 2 or 3 orange bubbles to pop. I've seen this on 5-6 games now. I tried playing on Casual again and got the expected second stream of points... Severity level and moderate Lethality level. I'll leave this question active for a while. Hopefully someone can explain why you sometimes get a pile of automatic DNA points in the "death phase
I am a big Wasteland fan from the days of yore. However, now that I'm replaying the game, I can't figure out how to give my characters new skill points. I know already that if, for example, I give my characters 1 point in Climbing, they'll get level 2 Climbing if I use the skill enough. But when I radio in for levels (which I am getting) and put points in IQ/Skills, I don't get the option to spend my skill points. I know there has to be a way to do this because I remember helicopter piloting skills and toaster repair in particular require a very high IQ that isn't available at all
Is there a strategy or some hints on how to fight monsters to get more Favor Points? I've found no rule there yet. I've noticed I get Favor Points sometimes, if I'm in the top of the beaters, but not always. And sometimes I haven't attacked much, but I still get some FP. Maybe I should've noticed when I got one, but I had not thought of that and it's hard to draw any conclusions. Are there any monsters that give FP more often? Is it better to attack easier monsters, which are faster to kill, or participate in long battles with very strong ones, assuming I'd have to strike one for a few days?
Sometimes when I end up being the first player listed in the lobby screen, the game will be stuck in the lobby "Waiting for Players". This happens even though there's more than 6 players ready to play. Is there a trick to bypass it, since I don't think I've encountered that in other people's lobby?
I've gotten to playthrough 3, and experienced an enormous jump in difficulty. Is there any way for me to revert back to playthrough 2 so I can upgrade my manor further before progressing?
I've recently picked up Homefront and am thoroughly enjoying it. One of the main reasons I like it over the CoD games is that getting your special purchases (equivalent to killstreak rewards) doesn't require you to be insanely good (and/or lucky) since you can save up the points during a game for something like an airstrike. This benefits players like me who can rack up 2/3 kills in a row but rarely more while not penalising the hardcore players who rack up lots of points anyway since they can afford to use the purchases more often. But what frustrates me is that the airstrikes seem
of Lightning", but that has no impact whatsoever on game mechanics. From a comment made by Pierre to this question (thank you, Pierre) I also gauged that summoned monsters can be ordered to suicide... it fighting against you...). Is there any other difference between the two games? EDIT: I found other differences: -in Firetop Mountain you can't have more than 15 life points (if, for example, you cast a cure light wounds at yourself and you have 15 life points, you don't increase your points bewond 15, while in warlocks you can have more than 15 life points by using a cure wounds or similar
I've recently gotten into Hearthstone. Unfortunately, the desync glitch- where my opponent stops taking actions for minutes then either crashes or takes several turns at once- causes me to lose about 90% of my games. I'd wait for it to be fixed but somehow doubt this is going to happen. A turn-based game which can only expect input from one player at once is such an outrageously simple networking challenge that giving Blizz more time to solve it isn't going to help. Are there any workarounds, methods of play or other things I can do to minimize the chances this will happen in game?