The game manual does not mention locking on, nor does the in game video that describes combat. However, numerous reviews mention the fact that they found the combat difficult / annoying until they learned of the lock on feature. On the other hand, just as many reviews complain about the lack of a lock on feature.
Does such a feature exist? If so, how do you lock on to enemies?
It turns out that there is a lock on feature, since I finally managed to figure out how to activate it.
If you hold down C while an enemy is in view, then the screen will "compress" (the top and bottom of the screen disappear) and the camera moves to keep Mickey and the enemy in view. Pressing C again resets the screen and the camera.
I am slowly working through the Tutorials; the beginning tutorial seems to be bugged right now (just drops my ship on a map, no popup or anything at all) and in the missiles one ... my 'target' Mr. T (not from A-team) ran out of taunts and was begging me to end his life, because I took so much time working out the auto lock :(. How important is combat in the main game; is it possible to mostly/completely avoid it? My crappy skills aside, I'm not exactly enthused with the combat mechanics and would prefer to play it as a 3X game without the last 'eXterminate' spoiling my enjoyment.
Due to some... overly enthusiastic mouse-clicking, I have now accidentally removed a skill from my bindings in the middle of combat several times. Is there a way to lock my selection in to prevent me from accidentally click-dragging the skills of my action bar?
I'm having a bit of trouble adapting to the new combat engine. The Arkham Asylum-style combat is not a problem, but the camera is giving me trouble. It seems to stay put, even if I'm targeting an enemy in the foreground...even if they run off-screen, in fact. There doesn't appear to be a formal 'lock-on' like there was in previous installments, but is there any way to keep the camera turned towards my active target? This is really making my life difficult.
is agnostic between advanced and standard editions unless they unexpectedly vary. Edit: This matters more than I thought. Mantis actually deal +50% damage, not +100% damage as listed in the game. I don't know how I missed this for so long. The reason this matters is that a Rock with yellow combat will deal 120% damage with 150 HP (combat rating: 180) while a Mantis with yellow combat will either deal...In the advanced edition, it makes clear how much benefit your characters gain from levels of skill with hand-to-hand combat. Specifically, green means +10% damage and yellow means +20% damage
When I play Pokémon Y, I've noticed that the game disables stereoscopic 3D when not in combat; i.e. the green 3D LED is off and moving the 3D slider doesn't do anything. Looking at the settings, I can see options to set the text speed (slow, normal, fast), but I can't find anything related to stereoscopy. Is it possible to enable the feature outside of combat, and how?
I just cleared the Dead Bog area and there were points where I thought I might vomit from how much the camera juts around. Is there anyway to lock the camera or to control it manually? I'm playing on the 360 but I'd be willing to switch platforms if there was one that offered this feature.
I recently found a scroll to teach my mage the Darkness spell. Great. I spend half the game carting around torches to light up my surroundings, and I've found a way to do just the opposite! What is the point of this spell? Does it make it harder for enemies to see me or anything? I've not noticed any effect, though I haven't really spent much time or energy during combat to find out.
I've been playing Deathsmiles for some time now, and I still can't seem to figure out the usefulness of the lock-on shot. I find it slow and difficult to use effectively and never use it, yet I see pro replays using it all the time. When is it best to use the lock-on shot? Are any bosses more susceptible to it than others? Do any enemies drop more items as a result of being killed by it? Basically, why should I ever use the lock-on shot?
Possible Duplicate: How precisely does the StarCraft 2 handicap feature work? When I play "Create AI Game" or another multiplayer mode, appears the options: "difficulty", "race", "color", "disadvantage", where "disadvantage" is a percentual value, like "100%", "90%", "80%",... How this "disadvantage" works? It's a just starting disadvantage or some another thing?