The clockwork engines in the 1.5.2 version of Forestry provide essentially unlimited power at the cost of winding them with right-clicking. Is there any way to automate these, maybe with turtles or some other contraption? I can see how this would be very overpowered if mass produced.
no by design, for exactly the reason you cited, (the developer explicitly removed the ability from turtle to be able to right click them I heard)
however an auto-fueled low-tier steam engine row can be powered by a small tree farm easily
When you automate a set of workers, they build improvements to land, but do they also build roads and or railroads?
This has been really frustrating for me: My units don't actually move when I release the right mouse button, but when I end the turn. (If I tell a unit to automate its movement, it moves during my turn.) How do I get them to actually move when I tell them to? This makes attacking enemy units incredibly difficult because my units just move onto the tiles as they move away!
I build a rapid fire TNT cannon. The first lever is to activate the payload clock and the second lever activates the projectile clock. I want to automate it so that I only use one lever to start the ENTIRE process. Here's the save: https://www.dropbox.com/s/1616g0dl55ygf2e/TNT%20Cannon.zip Any suggestions?
I've just taken the fishing job and have been trying to level the skill. Unfortunately it's quite dull and seems to require clicking every 6 seconds. Is there a (legal) way I can automate this?
I'm trying to get the super neato hat for TF2 that can be unlocked simply by going through the first level of the Clockwork in Spiral Knights. The method of unlocking it is as follows: Reach the first Clockworks Terminal I thought that I had done this...twice. I went up to a terminal in Haven, entered Clockworks Level 1, proceeded to bash a bunch of wolves and make my way through the level, finishing at the elevator. I even went down another level (which ended up being a Garden). I thought that getting through the first level and reaching the terminal/elevator at the end would
After I completed the quest for the Thieves' Guild to deal with business at Goldenglow Estate, Brynjolf informed me that Maven Black-Briar wants to speak with me. But when I headed over to her place she had nothing to say to me except her usual stuff about how annoying I am and how important she is. I don't have a quest to talk to her either. What gives? Did she really want to talk to me or is Brynjolf just winding me up?
I've been playing Guitar Hero 4 Warriors of Rock on XBox 360 for a bit of time now, and have recently upgraded to Guitar Hero 5. Although I am kinda happy with the game overall, there are a couple of handy features from GH4 that appear to be missing, or maybe I just haven't found how to activate them yet (I've been browsing the options a couple of times, but it didn't help). The features I'm missing most are : being able to restart a song immediately after it ended by pressing the yellow button getting the song selection cursor to stay in position after a song ends, instead of winding
In Fable I ran a strength character with the Cleaver being my weapon of choice: In Fable II I had great fun with Dextrous styles and a clockwork rifle. Head shots for days: So Fable III comes a long and I think to myself: time to give will a try! No mana bar means I can spam will to my hearts delight. Only one problem: I don't know how much damage I'm doing. Every spell can be charged. Based on the charge level it does more damage. Every spell can be upgraded. Based on the upgrade level it does more damage. But how much? I need maths
I've seen a few videoes where people create near (or completely) automated tree farms in Minecraft, so I thought I'd give it a go. I'm playing 1.7.3 beta SMP though, no mods (at least none that alter game behavior.) One of the things I saw one guy had made was something that automated planting a tree, and then automated applying a bonemeal, before finally he automated flooding the area with water to destroy the tree and gather the trunk items. One thing at a time. My question is thus this: Is it possible to automate the "plant a sapling" part? I tried the following: I set out