In Max Payne 3 (for Xbox 360), my movement and camera controls are switched from what I expect. In most other games the right stick is movement and the left stick is the camera, but in Max Payne 3 the left stick is movement and the right stick is the camera. What can I do to change that?
Look in the gamepad options for "Southpaw", that toggles the two gamepad sticks.
Can i turn on WASD movement and lock camera in Lineage2? Moving about mouseclicking and constantly adjusting the camera is a pain in the... :D
to the joystick menu in the game and was able to set the left thumb stick to look up, down, left, right and the other thumbstick to strafe left and right. The drop downs only provided options to select the 2 axis's on the left thumbstick and the horizontal axis on the right. I wasn't able to configure any of the controller buttons. They do appear to be detected by the game, as they light up... one of the joystick's axis did not appear in the drop down seems to have resolved itself. However, I am still at a loss in how to configure certain controls to the gamepad. I can configure strafing
Some of the weapons in Max Payne 3 have a laser scope attached to them. While this is pretty cool, I actually find it more difficult to aim with these guns as the laser scope disables my targeting reticule, making it more difficult to figure out what I'm going to hit when I shoot (the beam points where Max is pointing the gun, which most time isn't where my shots end up when firing). Are there any advantages to the laser sight that I am overlooking? Currently I just turn it off if I happen to pick up a weapon that has one.
I am lefthanded, and am trying to play Bit.Trip Fate on the 3DS, which requires me to use the analog stick with the left hand, and the stylus with my right. This is incredibly awkward, and borders on impossible - I have very little control with the stylus in my right hand. Is there any way I can switch the controls so that it is easier (preferably a way that includes the ability to use the stylus in my left hand)? Or am I doomed to never be good at Bit.Trip Fate on the 3DS?
the appropriate controls I obviously can't progress like that, so I restart from a checkpoint. This puts me back at the start of that dreamworld, but the controls will now not respond to anything except camera movement with the right analog stick - not even bringing up the menu will work. I've also noticed a patch of Dante's hair at the back right has become white, whatever level I load now. I have...I'm playing the PC version of DmC: Devil May Cry. Whenever I get to the dreamworld-ish place and get the Devil Trigger ability, I: Defeat the 3 chainsaw-wielding enemies, but not in a single devil
to a certain key on the keyboard. JoyToKey works perfectly with the controller, but the only command that does not function properly is the C-Stick. If I program a key, say the letter "U" for example, to Left on the C-Stick, it seems to register all along the top of the C-Stick, but not the left. In other words, if I push the C-Stick up-left, up, up-right, or right, JoyToKey registers the input, even though I set it to only register when I push the C-Stick left. I have tried calibrating the controls via the Windows USB Game Controller setup, but it does not work (using Windows 8 64-bit by the way
Hopefully self-explanatory, but I would find it much more natural to use right stick up to look down and right stick down to look up. Is there a way to achieve this in Skyrim on PS3? I couldn't see anything obvious in the controls settings.
I have issue with in-cockpit look around using the hat-switch on Logitech G940 HOTAS controls in War Thunder. If I use the mouse-look (default: press and hold C key while moving mouse), I can see everything perfectly: including looking behind own tail, and the whole rest of the sphere of view. However, using the hat-switch on the joystick, my FOV is fairly limited: I can see 90° left or right, or 90° up, but I cannot see behind (180°), and I cannot see in three-quarter sectors (left- and right-up forward and back, something like 45° both horizontal and vertical), nor can I see below in any
In Max Payne 3 we're not given a timeframe that sets the action in a specified year. Is it stated anywhere how much time has passed since the events in Max Payne 2? Max looks like he has aged, but it can be because of his bad habits... Has it been months? Years?