Is Laval's Journey open world on the PS Vita or even has just open world elements?
Googling the issue seems to present mixed answers. Some say it's open world, some say it has open world elements, and others claim it isn't open world at all, while still others claim it isn't on the 3DS but is on the Vita. Videos on Youtube also don't give a real answer.
Is there anyone who actually owns the game on Vita that could give a final answer to the question?
After centrifuging a large amount of redstone, we're left with at least a stack of mercury cells. Is there anyway of emptying those cells and saving the mercury for later? Any method that consumes the cells isn't acceptable, and we should be able to put mercury back in the cells later. (Running Unhinged, so be aware that some things are more expensive than others. If the only answer is a liquid tesseract, I might just give up. :P )
. The client claimed to be good to go, but when I tried to log in I got treated to a dialog box that told me "An error has occurred". This informative error was numbered 3014. Looking around the web, I see that some people claim this error is directly tied to using the beta client, while others claim they are getting this with the most up-to-date client. So does anyone know what this error...While I'm still on the fence about supporting Diablo 3 with my money, I have no problem supporting it with my brother's money. Since he's away from his machine quite a bit, he told me to give
I picked up Wizorb and I have to say it's a cute game. I've made it to the second world, the slime forest, and the very first level has a door at the top with some sort of glyph under it: I imagine that the glyph is some sort of hint as to how I am supposed to open the door, but it eludes me. What am I supposed to do in order to get this door to open?
I have a couple PSP games (Disgaea 2 and Prinny: Can I really Be The Hero?) where I had DLC on my PSP but the DLC is not available on the PSN for Vita. Is there some way I can copy the DLC from the PSP onto the Vita sort of like you can with save files?
can help him if you dip him into the ashes of a campfire to make him black like the others. I did this and it appears this has nothing to do with progressing. There is a bridge nearby where you have to solve a different puzzle (involving carrying sheep, heh) to go on. So is there some point to this "puzzle" with the rabbits? Is it just for fun? Or does it influence the game in any way or provide... just missed them. PS: I find the moral of this puzzle rather dubious: You have to make the rabbit like all the others so that he can be happy. Pretend to be something he isn't. What advice
It's kind of strange that this isn't consistent between all Vita games. How can I determine where a game saves its data (and therefore whether it can be backed up and restored)? Is it game data supposed to show up in "Application Data Management" if it exists? Does it have anything to do with "Memory Required" on the back of a game box? What if I downloaded it, have no box, and the digital manual doesn't explicitly say? Is there any way to tell without purchasing the game?
I'm familiar with the PS Vita's Cross-Play games, which can carry your Vita progress over to your PS3, or vice versa. This got me to wondering if it was possible to play any of the PS Vita Store's downloadable PSP titles with someone using a PSP, assuming the game itself has multiplayer. For example, if I tried to play Dissidia Final Fantasy on my PS Vita against a friend who was playing it on the PSP, would I be able to do this?
to have one? Actually, never mind, I think I know the answer to that one. *I've heard varying reports on how many pagers can be answered without the Smooth Talker Skill. Some sources say two and others...Note: As of update 25, this question is no longer relevant since the Smooth Talker skill has been removed. Players can normally answer two pagers successfully without any help from skills (Source), but that number increases to four for players with the Smooth Talker Skill. How does this work when some players have the skill but others don't? Can anyone successfully answer the first three pages
I have browsed all of the google hoping to find an answer to my problem. I am in Skuldafn Temple, and I'm having the same problem others seem to have had with the ring puzzle door. Initially, the rings wouldn't move at all. I went back one loading screen and returned to fix it. Now, the pattern is correct, but the key does not open the door. I have exited the entire dungeon and re-entered I... erroneous arrangements. I have cleared my cache, some old saves, and the system cache. And I'm unable to climb the mountain. I tried for a half hour, and after making no progress I gave up.