I am going to get ancient shrouded armor and one of the pieces has 100% poison resistance. The question is, which of enemy attacks are considered poisoning attacks in Skyrim? The only thing that crosses my mind are frostbite spider attacks, but I'm not even sure they are considered poisonous.
The spiders, being venemous, can poison you. There are also poison gas traps. The Shrouded Armor will work on those, but it won't work on the gas in Calcelmo's lab in Markarth.
Aside from Frostbite Spiders and Chaurus, Skyrim simply doesn't have a lot of poisonous critters. Humanoid enemies won't use poisons on you in the base game, which means that poison resistance is of minimal benefit.
However, there is one family of critter that deals lots of poison damage: Spriggans have a channeled Poison damage spell which can prove quite deadly to low-level characters. With 100% poison resistance, you can whack these natural denizens with ease (especially the ones around the Dark Brotherhood Sanctuary in the woods around Falkreath).
There is a fairly good list of poison damage sources available on the wiki. Sources include
Additionally, any enemy who uses a poison item to poison their blade will also count as poison damage.
The Afflicted also use a poison breath type attack but it can be blocked by magic resistance like dragon breath, centurion steam, etc since the game considers them to be magic attacks.
I know the mushroom color/symptom combination is random for each game, but are there any methods for discovering which mushrooms do what? Example: The game starts with you eating a poison mushroom. Does that mean the mushroom that grows in that spot is always poisonous?
Using color damages a Sister's realm. The damage is smaller per point if the color is poisonous to her, and bigger per point if it is a favored color. The implications for farming are clear: infuse trees with poisonous color to mitigate realm damage. What about combat? Aside from realm damage, is the power of the colors affected as well? Do ten points of a favored color have the same amount of attack power as ten points of a nature-friendly, poisonous color? Does the duration of golems or other glyphs depend on color type as well as the amount used?
I found and identified some poisonous berries. Are they something I should hang on to, or should I just dump them? Same for poisonous mushrooms.
According to this site, warriors and mesmers have the longest ranged attacks, but this doesn't take into account traits which can increase range. If traits are considered, which profession has the longest maximum range on an attack?
I am playing on Torchlight 1 as an Alchemist and my pet is a dog. I have already set its status to "Passive Stance" But it still attacks at times. (I think when it's getting hit by monsters.) Is there a way to completely make him passive? Like, not attacking at all? EDIT: Just to clarify, the pet attacks regardless of stance (Aggressive, Defensive, Passive) it attacks even if the enemies haven't spotted us or haven't started attacking at all and are just idly walking around. I'm still looting on one area ten the pet runs off to attack enemies that aren't even on my screen yet. It's like he's
It's somewhat obvious that enemies take more of a beating in Guacamelee!'s hard mode, and I seem to recall some bosses' attacks being changed to undodgeable. What other differences are there, if any?
Possible Duplicate: Why can I sometimes take half of a shops items while the oher half is considered stealing? When inside house, usually all items say "steal" instead of "take" - make sense, all good. But sometimes some items are "stealable" while others can be taken without any fear of stealing, and sometimes even in the same cabin/chest some items are red while others are not. What determines this behavior? Sometimes I did quests for the house owners then most items became eligible to take but sometimes even in empty house, I could still take some items without stealing them.
Possible Duplicate: Why can I sometimes take half of a shops items while the oher half is considered stealing? There are quite a few items it seems, in the shops I have come across so far...? Its like almost every Iron item in Alvor's shop. Over half of the items in the alchemy shop in the next town and the like. I initially thought it was because Alvor was trying to help me out in any way possible, as long as I didnt want steel items. But this seems to be just the standard layout of the shops.
Possible Duplicate: Why can I sometimes take half of a shops items while the oher half is considered stealing? I've noticed that upon meeting certain people and doing a quest for them to earn their trust, certain things that would be considered stolen are able to be obtained without any trouble and are not labeled as stolen. Though I can't recall the name I remember there was a quest in which you sent a message to a woman about why mining operations were slow and that the shipment would be there soon. After, if you go back to the quest giver's house you can take all the ingots