I know there are questions about how to upgrade your housing efficiently(see: How can you make more money and upgrade flats), but I'm more curious as to why someone would bother. Seems to me that it just costs more, with no direct benefit.
So, what are the advantages/disadvantages of upgrading your housing?
The only real purpose of upgrading your apartment is to achieve the "Worker's Best" hidden achievement for moving into a class-5 apartment. Note that the prices quoted are the new rates, not the increases, so the class-7 is just more expensive rent, but the heating costs the same as the class-8:
Each upgrade will set you back 100 credits per class, and if for some reason you feel the need to downgrade, you can occasionally do this as well, for which you gain 75 credits per class.
At first it seems like there is no real benefit. However if you took the EZIC GIFT of 1000 credits on day 11 then upgrading to a class 7 apartment will result in a small win on day 14 when all your money is confiscated. On the same day you are also given the option to downgrade your apartment which gives you 75 credits.
I'm trying to adapt Aegius's common housing block to the Poseidon expansion since it seems to be the most compact and dense block. However, I noticed that he put in all the original Zeus culture buildings, which I suspect is not required. What is the minimum science required to allow my common housing to upgrade to town homes? Which set (university/observatory or inventor's workshop/laboratory) is more cost/space effective? Which science building can I place at the top of the block next to the storage? Is there a better (more compact) housing block to use for Poseidon than that one?
In Zombies, Run! as you run you collect various items. At the end of your run you can use those items to upgrade a number of different areas of your base: the Hospital, Comms, Housing, Armory, Food, or Recreation. I've noticed that any non-story-specific item you collect can be applied to any area of the base. But certain items seem to be more effective than others. E.g., a medkit will level up the hospital more than a mobile phone does, but the mobile phone will level up your Comms much more than a medkit. Makes sense. But other items are not so obvious - does a shirt go to Housing
My question is how should I make my player. For example, what is the best position, what are the first best things to upgrade, and so on... Here we go. What height? What position? What to upgrade first? What signature skill to buy? Oh and another thing if you guys can answer is, my NBA2K14 disc case has a silver sticker on it, does it mean it's per-ordered?
I know that I can only hold a maximum of 8 items in my mailbox in Pocket Frogs. Right now, I'm using it as kind of a pseudo-storage while I make more money to be able to afford to buy more habitats. The ingame Help section doesn't mention anything about there being a limit to how long you can keep items in your mailbox, but I want to make sure that there truly isn't such a limit. I have a few frogs that I have found and that have been sent to me that I'm leaving in my mailbox because I don't currently have room for them. Is it safe to leave items there, or do I risk them being accidentally
In "Secret of the Magic Crystals", money is a key factor: you need to upgrade the building and the equipment in the stable. But you receive very little money (about 50 gold) from the races. What is the most efficient way to earn money?
I'm wondering if the Goliath's multi-lock weapons system is worth its money. It costs 300 minerals at the merc building. I think the update is the same as in the campaign, and allows the goliath to fire anti-air and anti-ground weapons simultaneously. So if you are attacking air and ground at the same time, it is like you have twice the firepower, right? Or does the update just make the Goliath switch between anti-air and anti-ground without any delay? Is there otherwise a delay between switching targets? Is it worth the money, compared to the Goliath upgrade in the middle building
I suddenly found that I can upgrade my Mason's Workshop. What will be the result of this upgrade? Normally I'd just upgrade, but it costs rubies (for which you need real money). It seems really lame that upgrading a building like this would require real money. Although it's not really necessary, because it's not hard to get plenty of stone.
You can replay missions in Metal Gear Solid: Peace Walker, and each time you play, any soldiers you capture with Fulton Recovery make their way to Mother Base, where you can put them to work. More members of the MSF means more money and research for me, but most of the soldiers that I'm capturing in the very early game have D and E ranked stats. Is it worth grinding the early missions to build up the Mother Base population early, or should I hold out for higher-ranked captures later in the game?
I am facing a problem in my Godus games. When trying to get more citizens, I have to upgrade abodes from rank 1 or 2, to rank 4 or 5. To do so, I did not find a method that is not destructive. Having to destroy the old housing, I use "Finger of God" ability to crush the houses I don't want any more. But doing so also kills the citizen which were living in them. At the end, the new houses are bigger so I can improve my follower score, but there is always a period where the number decreases. Since, the totem can only compel 4 followers to stick to it, destroying abodes using terrain