I use mainly Skyrim Nexus mods, but I have a few mods on Steam Workshop. The ones on Steam Workshop don't activate, mainly because I launch my Skyrim through SKSE. How can I get them to work?
You have to launch the game normally to make Workshop mods activate, but after that you can close and use skse_loader.exe again. Just make a backup of you mods' load order, since the default launcher sometimes "helpfully" rearranges them semi-randomly.
(This is why I avoid Workshop mods. Poor integration with community tools drives me up the wall and makes my mod set fragile.)
I have a ridiculous number of mods active, and I'd like to download more using Steam Workshop (which has better quest mods as compared to Skyrim Nexus). However, I don't know if merging .esps will cause any conflicts with the Steam Workshop mod manager.
I've installed mods via the Workshop for Skyrim on Steam just fine, but I'm trying to install Skyrim HD - 2K Textures from the Nexus, and despite being listed as successfully installed in the NMM, it isn't showing in the Data Files menu of my Skyrim game launcher, and isn't being applied to the game itself. How do I go about fixing this issue?
steamcmd to host the server and use srcds.exe to host it. Now I can host gamemodes such as TTT and prophunt but those aren't from the workshop. To change the gamemode I have to type in: gamemode terrortown or gamemode prop_hunt Now I have no idea how to change it to hide and seek or murder or anything else from the workshop. ...I've installed some gamemodes from the workshop but I have no idea how to get this in my server. For example I get the gamemode Hide and Seek which gets put in the directory: C:\Program Files (x86
Since I've bought TrackMania 2 Stadium on Steam a few days ago I've come to understand one can spend in-game currency to buy tracks, models and skins, but I can't figure out how... I've managed to add some courses through the Steam workshop, but I think there's supposed to be a way from within the game. Is there? How?
After buying Skyrim in Steam I would like to know which is the preferred or most used way to add mods to the game. For what I've been reading, it seems the Nexus Manager it's the best solution to manage mods for Skyrim Here are my doubts: If I install the Nexus Manager, will I be able to load the mods that I have activated trough the steam workshop? Should I install BOSS system? Am I going to find incompatibilites if I use Nexus Mods versus Steam Workshop mods? Are the same number of mods in nexus as in steam workshop or only the main mods are available in both platforms? Any other
I have bought games outside of Steam, for example Fable 3, but I want to install some mods for it from the Steam Workshop. I would prefer to use Steam Workshop to install mods, as I don't trust my abilities to install them manually. Plus it's a lot easier to manage from the Steam Workshop. What I tried so far: I have installed and logged into Steam, Added Fable as a 'Non-Steam-game' Opened up...-steam-game' shortcut. How do I tell Steam that I own a copy of Fable 3? Do I need to enter the game's product key into Steam to enable it installing the mods for me?
My friend told me to do 'EnablePlayerControls' while I was on the carriage to Helgen and now I can't use 'm1' or 'm2' Any fix? Not using the console ever again. Edit: I was using Alternate Start and mouse controls worked then. But then I went to Skyrim out of the prison cell and it stopped working. Secondary Edit: I can upload a list of my mods when I get my computer back.
I now see that there is a multiplayer option in the mods section. However, when I start a game, none of the mods actually load. Is it possible to get them working so that I can use the mods with my friends?
I'm asking because I got these confusing information: This map's description states that the Steam Workshop does not allow including .NAV files and recommends I download a copy from another website, instead. While, this other Steam Workshop map's description states that it includes a "unique NAV file". In the latter map, I checked if there's a .NAV file included with the map in its folder in \csgo\maps\workshop\, but there isn't any. However, when I first played that map, the game didn't auto-compute and generate a .NAV bot navigation file before allowing playing with bots, but the bots