When fighting the last bosses like Goro, Kintaro, and Shao Khan, hitting them often results in them executing some "flash block" where their body flashes white on contact. They don't even go into actual block mode. During this flash block, it seems as though they take normal physical damage, but they aren't knocked back or otherwise affected by the attack (ie, except for the damage, it's as if you never even hit them).
This is annoying, especially when you're trying to get out a good combo. You can be mid combo and they'll start flashing white and pummel you without actually breaking your combo. They just act as if you're not doing anything to them at all. Either there's a way to break this boss block or it's just a cheap way to make the game harder without having to invest more research into legitimate AI.
The only way to ignore the "flash block" effect is to attack them from the back. Jump or teleport behind the enemy while they casting a special attack.
I'm on single player creative mode. When I try and place down a block, all it does is break existing blocks. So, how do I place down a block without doing this?
I've encountered a strange issue with the process of holding feasts. As a vassal, you can hold up to as many feasts as you want and there is absolutely no limit or a cool-down timer between each one of them. When you're an independent ruler, on the other hand, your wife forces you to wait at least six days before organizing a new feast. Question is, is there any way to bypass this little issue? I'd like to be able to hold as many feasts as I want without having the cool-down timer, just like it's completely possible as a vassal of any kingdom. Thanks in advance.
I have Utawarerumono English Patch on my Windows 7 64-bit Desktop PC, when i'm in the mission maps it's quite fast, one of the mechanics is that you can perform combos by clicking at the right time when you make an attack indicated by a circle because the mission maps run quite fast there is very little time to even see the circle and while holding the Alt key can ensure that the combo hits... for Eruru as Eruru even though she only heals i have learned that her healing can be a combo aswell allowing me to heal my characters faster however just like attacking character, her combos using the Alt
During the early introductions to the game when you get jumped by multiple guys on the way to Winsten you get shown a bunch of melee combo attacks in quick succession, comprising of left clicking and left click and hold - similar to the way it works in Remember Me. Since there were several combos shown in quick succession and I immediately forgot most of them, I'm finding myself just spam clicking to attack. Additionally, none of these combos appear to be detailed in any of the menus. What are the various melee combat combinations in Sleeping Dogs?
I just got Minecraft a few days ago and from the start I could not break a single block except if I used fire or TNT; I even tried all the different tools it just will not work. Please help me?
In the new "Adventure mode" I just found a cursed chest where I thought 100 monsters would spawn. However there were no monsters spawning but The Skeleton King. How exactly does this work? Can bosses spawn randomly or only by triggering certain events? Also are there only bosses from the current act/region you're in or could let's say Diablo spawn when you're doing a bounty in act I? Another thing that would really interest me is how these event-bosses differ from their original ones. Do they have an increased (legendary-)drop-chance? Are they just the normal boss but weaker or stronger
Let's say for example: You're Fiddlesticks and you didn't harm the enemy champion for a while. Then you just Terrify (using Q, fearing him without dealing any damage) the enemy champion (which has 86 hp). The feared one walks right inside the tower range, then the tower shoots him once so the enemy dies. Does this count as a kill or it's just a suicide?
to hold my position, both rather obvious giveaways. Also, there's no quick way to react with a Flash Kick when someone is jumping at you. Again, Guile is just an example, and I have these issues with most charge based moves. Is there a better way to use such moves that I'm missing, or do you simply have to use characters with such moves in a different manner when playing? ...) require charging directional input in order to pull off a special move. I find that this charge really gives away your intentions (unless you pull off the move during some insane combo. That's not what I'm
On Level 12 in VIM-Adventures i am stuck with the "S"-Bug in the LeChuck Text. Obviously i should delete the whole text above the capital letter "T" for example by pressing "dgg", leaving just: Then things really got ugly. But the stupid bug is in the way and since you can not edit that text, killing it with a simple "5s" combo won't work... You reach this text block nearing the end of the level after opening the left of the two red doors. I already cleared the right side and unlocked the "."-Command.