As you can see in the screenshot below (full size here) my own settlement (Moridunon) has white "fumes", whereas my ally's city (Iska) has green ones. But my enemy's settlement (Eblana, far left) doesn't have any fumes - nor do all of my own cities.
So at first I thought it had something to do with population growth, but that seems unlikely. Something to do with diplomacy seems unlikely as well, because then I would expect my enemy's city to be red.
The white fumes happen when a city is building or upgrading a building. The green sickly fumes mean that the city has been hit by a plague. Looking at your picture it looks like the fumes are comming from the army so this would mean that it is actually the army that has been hit by the plague and not the city itself.
the Xbox. I have also gone into the developer/settings mode in the netflix application, and telling it to forget my credentials has had no effect on my next login. We are able to log into the new.... They had suggested that some of the netflix servers were having issues, but I don't think this is the issue for a few reasons: When I do put my credentials in, it logs me in first time with no issue. The only real problem is that Netflix isn't remembering my email/password, which should be part of the application logic, and is unlikely an issue networking. In the remote chance that it has anything
In Sid Meier's Pirates! Invasion Forces are usually strong enough to take enemy cities. However my circumstance was different. A Dutch Frigate left for a Spanish city (Coro). Coro had 500 soldiers so I felt the need to help the Dutch. However, I captured the city and installed a Dutch Governor thinking that the Invasion Force would act as a troop transport. It didn't. It actually recaptured the city and installed a Spain. However when trying to go into the city the screen says that it is a Dutch city. Any Ideas as to fixing this?
I have only 6 hours of play so can't say that understand game mechanic at all. It is EXTRA complicated to siege enemy city. I spend 30 offense units in order to break 2 defense unit in city (I try send diplomat to sabotage city but enemy city hold own diplomat, so my attempt fail)! As say http://freeciv.wikia.com/wiki/Forum:War_against_AI_-_can_it_be_won%3F: you attack with less than a full move and lose. you move up to their city and stop before you attack and something from the city kills your unit or units. if you move a group of units in strategically like a good defense unit with some
Purchasing resources from other cities in the region seems to be key in the most recent SimCity. Obviously, my first city had to be self-sufficient, but then when I built my second city, I was able to just purchase the power/water/sewage treatment from my first city, and just upgrade these services in my first city as the second city expanded. However, when I tried to do this when my third city, it doesn't seem to be working. You can see from the screenshot below, that even though there seems to be power available from Monet Plateau (my first city), my third city doesn't seem to be making
Fallen Enchantress is a 4X game with magic. You start with one guy who founds a city, and try to crush the world under your iron heel (for their own good, of course). As far as I can tell, there's no drawback to building additional cities, aside from "I could have been doing something else." Making more cities means more construction points, more research, more gold, more resources, and less... if there's some mechanism that makes city-spam unproductive (such as how Civilization IV had a "tax" on expansion, and Civilization V used Global Happiness to limit growth). The game limits spacing of cities
Possible Duplicate: Is there any way to see a digest of what resources civilizations / city states own? Hi, When one of your cities demands a luxury resource is there an easy way of finding other cities with which you can trade this resource? I find myself randomly clicking on other cities in a hope they have this resource available to trade which leads me to think I'm missing something. Thanks in advance for any advice.
. France basically dominates the complete rest of the map (Rome still left though) and has 14 cities (6 puppets, 8 french), if far ahead in terms of military power and tech. (If it weren't for the crappy tactical AI, they'd have overrun me long ago.) Also France is at about the same culture level as I am, although my two cities are culture monsters with a lot wonders and all. (I guess this just... production/science/culture/city production etc. to learn for future games from the current state of this game. I vaguely remember I could do this in Civ4, but there doesn't seem anything in Civ5
either city because it has to leave the road at some point and that's when I move my inquisitor from one city to the other. However, the AI doesn't seem to realize this and the great prophet never gives up and keeps running around my two cities forever (until I slip up). Is there a way to stop this behavior besides DoW? It's a little annoying to have to deal with the great prophet every turn until endgame. I know that the great prophet will leave if I have an inquisitor in every city but I think that seems a little excessive. Also, in general, the great prophet seems to know which of my
I have heard that each faction (Alliance/Horde) has their own city or stronghold on Pandaria, which includes portals to every major city (faction cities, race cities, cities from previous expansion) along with trainers, an inn, a bank, etc. Where can I find my faction city in Pandaria?