I've recently played a number of games of Rush on Grand Bazaar and when attacking I manage to run along the left tunnel, go to arm the MCOM and then get mowed down by people camping above the tunnel exit (circled below).
Is this hack to get up there or is there a legitamite way of doing so? Once one person gets up there his squadmates can spawn on him and put a beacon down so they don't have to worry about getting up there again.
Is the price of tunnel linear or it is exponential by length? I am thinking about to dig a hole down in the ground with a certain frequency and connect holes with tunnels, if so the price I can decrease.
In Craft the World, when you dig your mining tunnels, they always get clogged up with flesh eating plants after a while. Is there anything I can do to prevent them from spawning so my dwarves can go through the tunnel unhampered?
How do I recruit gang members in GTA Vice City? I completed the game 100%, have 200 hp/armor and unlimited ammo already. http://gta.wikia.com/Bodyguards Grand Theft Auto: Vice City In GTA Vice City, bodyguards only become available to the player after receiving 100% Completion of the game. The bodyguards can be found in the living room/bar of the Vercetti Estate. The player can get... in Grand Theft Auto: Vice City, but to a minor extent. The player can only gain backup after achieveing 100% completion of GTA Vice City. Once the player achieves 100% completion of the game, three
Is there a resource that can give me a list of popular strategies (not builds), and effective counters to them? E.g. - rush can be countered by wall-in-natural, fast expand countered by rush, etc... ?
If I die from Wounds in Echo Bazaar, would it reset my Recurring Dreams progress?
the footrace of the "Ready Set Go!" event. So what's causing the problem, and how can I get him to wake up? I suspect the cause may be that I've progressed too far in the game, while I was supposed to do... with Mizuno the witch. Now I completed all the events in this sequence up to and including "The Great Escape", where you find the broken vase and cover up the thief's tunnel, so the thief has gone back... the light using a torch, then he digs a tunnel to escape, then you find a broken vase in the dungeon, then you cover up the tunnel he's digging, so he's forced back into the dungeon, then he goes to sleep
So I have the red gun and I am in a tunnel with a yellow light, and a laser switch with a green locked door far away. I walk closer to the locked door. Thanks to incredible timing and agility, I pass through the locked door. I turn back and have a last look at the system I have just passed. It seems I am in a room with no obvious hidden door, and really nothing to do. Is this room a dead end?
that I would need to use attacks that can attack multiple enemies always. But that poses problems for my style of play: So far, every magic spell or skill that I've come across that can target multiple enemies require MP. Special attacks that can target multiple enemies cannot be used always. I have to build up the attack before I can use it. By requiring MP, I am forced to keep my MP... auto-attacks for special skills since they can only be used once at a time. When can I expect to get a weapon or skill that can attack multiple enemies and not consume MP? (if any) If it means getting
The online consensus seems to be No, but I'm not so sure. While the manual for my boxed copy of Rush Hour is just a Deluxe manual with a different cover, page 10 of said manual shows a well-developed region named "Puget Sound," which does look like the Seattle area. But there is no such region in my installation of Rush Hour on top of plain SC4. Maybe Deluxe comes with this and other regions not in Rush Hour.