How do I move redstone signals vertically (for a vertical sticky-piston door)?

Seann
  • How do I move redstone signals vertically (for a vertical sticky-piston door)? Seann

    I'm trying to make a variation on the sticky-piston hidden door, in which two sticky pistons are activated by a pressure plate in a corridor to reveal either a hidden room, or a treasure chest, or trap, or anything else.

    Stepping on the pressure plate would turn off the circuit so that one sticky piston pulls a block up into the ceiling, and the other pulls a block down into the floor. The resultant opening is one block wide by two blocks high.

    The problem is I don't know how to wire the redstone vertically. A basic sticky-piston door is easy, as long as the blocks slide left or right but are harder to hide, which is why I want up-down activation. I just can't figure out the signal transmission.

    I got half of it working - the down part - after I first posted this. It's getting the current to run up that is giving me trouble. I tried mirror-inverting my system for down to up and it didn't working

    I have shredded Google trying to find a tutorial for vertical piston doors, but have failed to find anything. Can somebody give me a step-by-step or the link to a video tutorial in which this has already been done?

    Thanks!

  • It's actually pretty simple. Have some screenshots.
    This is the Redstone overview: (those are upside-down half slabs)

    vertical sticky piston door screenshot 1

    (also, the Redstone at the back leads to another pressure plate, but that's not important)
    This is the door open:

    vertical sticky piston door screenshot 2 And some more Redstone:

    vertical sticky piston door screenshot 3 vertical sticky piston door screenshot 4

    The two pressure plates and their respective Redstone:

    vertical sticky piston door screenshot 5

    If you need some more help contact me by replying!

  • OK...

    Here's what I've got (slightly more compact variation on the way hedgehog1029 has shown, above):

    screenshot

    The block beside the arrow has a redstone torch on the side of the next block under it that can't be seen from that angle, exactly as shown in hedgehog1029's third screenshot, above.

    I have since moved the redstone torches and wiring around a bit so the door is flush with the wall.

    I started with hedgehog1029's design so I had a functional model from which to base my revisions, then tweaked it as I went, and the above is my finished version, and without that help, I think it would have taken me a long time to figure it out, so thanks a ton!

    :D

Tags
minecraft minecraft-redstone
Related questions and answers
  • After building and exploring in Minecraft, I chose this sticky piston mob grinder to learn about redstone - which may have been a bit too ambitious, as I'm having problems with the loop which sends pulses to the sticky pistons. I have set it up like this, and the circuit lights up when I step on the plate, and stays on constantly when I step off, until I break it by removing some redstone. What I think should be happening when I step on the plate is that the circuit should activate, sending current round the loop, each time round sending a pulse out to the sticky pistons (which I'm fairly

  • I have this contraption with a floor plate that causes certain changes in a wall couple of blocks away (ie, firing pistons, etc). The floor plate is on a stone floor, and I wouldn't like to mess up the floor with redstone wire - all the wiring must be under the floor, and the floor must all be at one level. Well, I fail to understand this thing: how to get the signal down from the block on which the floor plate was pushed, without any holes around the floor. Thing is, you can't put a redstone torch upside down. If you could, then I'd put it on the bottom of the floor block and pull

  • the upper level to the right (from which should go down again) I created a gap. Sand blocks will normally fall down and then be pushed again. Tree block will float; then a piston will detect the floating blocks and push them in a row. I don't like to synchronize circuits and pistons, so the right and the down piston works naturally when they detect a block to be pushed. The lower pistons (the one... "solution" (Notice with up and down I mean vertically speaking) I builded a circular sand mover which basically push a pile of sand up, then right, then down and then on the left. On the way down

  • I'm looking at figuring out a complex (ish) hidden door and I'm going to be using a fair few pistons. A lot of the time I'm going to need to use pistons in different orders. Example (All sticky pistons) Opening Piston 1 pushes Piston 2 behind a block Piston 2 pushes out a block. Closing Piston 2 pulls the block Piston 1 pulls back Piston 2 There depending if I'm opening or closing the door I need to fire the pistons in a different order. Is there a "recommended" method of doing this in Minecraft?

  • So, I've set up two traps near my base, hooked up to pressure plates.Inside each trap, I have some sticky pistons with blocks attached, such that when extended (turned on) no power reaches the various parts of my traps when the plate is triggered,rendering it deactivated. I have one of these for each trap, and it's basically some buttons with T-flip flops (to allow multiple buttons to have... the XBox 360 edition. My "deactivation system" ( flip flop- turned off): The sticky piston it's attached to. Note that it is retracted: When the toggle is on, the piston blocks the redstone

  • I'm working on a trap, where if a person steps on a pressure plate, then the pistons deactivate and a pit forms in front of the plate. I decided to do this like a vertical jeb's door (a piston door in a flat surface.) The issue I am having is that the pressure plate is powering the upwards piston directly next to it. Is there a way to invert the charge from the presureplate without powering the piston? Preferably without moving the plate away from the pistons. Side view 1 shows how I implemented the jeb's door. The issue is that the pressureplate that triggers the trap is also activating

  • I'm trying to make a door to my undergound house. The minecart passes over a pressure plate and it starts some pistons, which then open a hidden door in the wall. But my problem is, while the sticky piston pulls the stone bricks normally, the minecart tracks stay. So, my track has a hole in it everytime I close the door. I can't post pictures, because I'm a new user, sorry. Is there a way to make the track come back with the blocks?

  • I've got a double door which I power from below, using a T-flip flop triggered by a pressure plate on the inside so that when I walk out, the doors open before me and when I walk in, the doors close behind me. It's a very good design for me, but, while powering the doors from below, I usually have to put one powered from off to the side instead of both from the inside. I found the design in my image, which is only 2 wide (I uncovered it, it would usually be covered), on this site, used for something else. However, the two doors are a half-step out of sync, i.e. with the repeaters

  • I'm working on expanding my Minecraft Redstone experience and contraptions. Here, I have a 2 blocks high x 3 blocks wide section of a tunnel with a track approaching it that is meant to act.... The problem, however, is when the cart moves through the gate and the blocks return to their original location. The yellow block that the rail is resting on gets pushed up, taking the rail up with it (and both sides) immediately. Then, the side piston retracts, taking the yellow wool block sideways, snapping the rail into three pieces. The wiring is fairly simple (which is probably my downfall

Data information